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Pesout, Ondrej – ProQuest LLC, 2017
Proficient reading comprehension provides an academic advantage for 21st century learners. However, students at the upper elementary level face increasingly challenging texts that require use of metacomprehension skills. Yet, there is a lack of formal instruction that assists students in practicing these metacomprehension skills in classrooms.…
Descriptors: Reading Comprehension, Mixed Methods Research, Grade 5, Elementary School Students
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Marcano Lárez, Beatriz Elena – Journal of New Approaches in Educational Research, 2014
War videogames raise a lot of controversy in the educational field and are by far the most played videogames worldwide. This study explores the factors that encouraged gamers to choose war videogames with a sample of 387 Call of Duty players. The motivational factors were pinpointed using a non-experimental descriptive exploratory study through an…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Video Games