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Fatma Jaupi; Rezart Prifti – Journal of Educators Online, 2024
The purpose of this paper is to analyze factors that affect the behavioral intentions of undergraduate students to use blended learning methods. The research uses the three-tier use model (3-TUM) to explore the influencing behavioral factors of students at the undergraduate level to use LMSs. "The research was carried out at a university and…
Descriptors: Learning Management Systems, Undergraduate Students, Multimedia Instruction, Teaching Methods
Isbulan, Onur; Kiyici, Mübin – International Journal of Psychology and Educational Studies, 2020
Within the scope of this research, prospective teachers' opinions on Facebook use for educational purposes was examined, and a modeling study was conducted in accordance with these views. In this study in which mixed method research patterns were used as research model, opinions were taken from 462 prospective teachers with a view to develop…
Descriptors: Social Media, Social Networks, Teaching Methods, Preservice Teachers
Wang, Yong; Yu, Liheng; Yu, Zhonggen – Education and Information Technologies, 2022
Numerous scholars are devoted to investigating the technology acceptance model (TAM) and its extensions, but a comprehensive TAM is still under investigation. This study aims to formulate a relatively comprehensive model by including personal investment and identify factors that influence students' adoption of CCtalk-aided English as a foreign…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Usability
Hamutoglu, Nazire Burçin; Güngören, Özlem Canan; Duman, Ibrahim; Horzum, Mehmet Baris; Kiyici, Mubin; Akgün, Özcan Erkan – International Online Journal of Education and Teaching, 2019
The purpose of this study is to develop three scales to assess some features of a web-based monitoring and support system for internship processes of trainees which was named Monitoring and Support System (SIDES). These scales are: "SIDES Satisfaction Scale", "SIDES Acceptance Scale", and "SIDES Usability Scale". We…
Descriptors: Usability, Internship Programs, Information Systems, Specialists
Valencia-Arias, Alejandro; Chalela-Naffah, Salim; Bermúdez-Hernández, Jonathan – Education and Information Technologies, 2019
The incorporation of information and communications technology (ICT) in teaching and learning processes has created new challenges for administrative and academic processes in educational institutions. This paper proposes an E-Learning Tools Acceptance Model (eLTAM) with the purpose of examining the level of acceptance and critical factors of…
Descriptors: Electronic Learning, Developing Nations, Information Technology, Teaching Methods
Sadaf, Ayesha; Martin, Florence; Ahlgrim-Delzell, Lynn – Online Learning, 2019
Quality Matters (QM) is one of the most widely adopted sets of standards for best practices in online courses to promote student learning. In this study, we examined student perceptions of the impact of QM-certified courses on students' learning and engagement. Fifty graduate students enrolled in online courses completed a survey developed based…
Descriptors: Student Attitudes, Learner Engagement, Learning Activities, Factor Analysis
Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
Marcano Lárez, Beatriz Elena – Journal of New Approaches in Educational Research, 2014
War videogames raise a lot of controversy in the educational field and are by far the most played videogames worldwide. This study explores the factors that encouraged gamers to choose war videogames with a sample of 387 Call of Duty players. The motivational factors were pinpointed using a non-experimental descriptive exploratory study through an…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Video Games
Exploring Students' Intention to Use LINE for Academic Purposes Based on Technology Acceptance Model
Van De Bogart, Willard; Wichadee, Saovapa – International Review of Research in Open and Distributed Learning, 2015
The LINE application is often conceived as purely social space; however, the authors of this paper wanted to determine if it could be used for academic purposes. In this study, we examined how undergraduate students accepted LINE in terms of using it for classroom-related activities (e.g., submit homework, follow up course information queries,…
Descriptors: Undergraduate Students, Educational Technology, Teaching Methods, Intention
Samardzija, Ana Coric; Bubas, Goran – International Association for Development of the Information Society, 2014
Numerous e-learning 2.0 studies have advocated the use of social networking sites for educational purposes, but only a few of them have observed social networking sites as an instrument for specific learner skill development. This paper discusses a study which addresses the motivation and challenges associated with the introduction of the social…
Descriptors: Social Networks, Peer Evaluation, Student Projects, Skill Development
Al-Busaidi, Kamla Ali – Behaviour & Information Technology, 2013
Learning management system (LMS) is playing a major role in higher academic institutions worldwide. Even though full e-learning is becoming a feasible strategy for a number of institutions in the world, some institutions, especially those in developing countries, are resisting a full e-learning environment. Consequently, these academic…
Descriptors: Blended Learning, Investigations, Electronic Learning, Questionnaires