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Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2019
The "Borel" board game consists of a series of experiments involving dice rolls, coin flips, or drawing colored balls from bags. Before each experiment is conducted, each player bets for or bets against a statement regarding the random outcome. We suggest that the collection of "Borel" experiments be used as a resource to…
Descriptors: Games, Teaching Methods, Statistics, Probability
Molitoris-Miller, Susanna; Hillen, Amy – Mathematics Teacher: Learning and Teaching PK-12, 2021
This article presents ways to explore mathematical concepts using Catan, a popular board game. After a brief overview of game play, we explore considerations with many potential entry points for mathematical modeling, such as which resource is the best, which resources will be rare or plentiful, where to build, and risk assessment.
Descriptors: Games, Teaching Methods, Mathematics Instruction, Mathematical Concepts
Stohlman, Micah – Australian Mathematics Teacher, 2018
The Price is Right Bidder's Row and games provide many opportunities for mathematical connections. The Price is Right website has videos or pictures for students to see how each game is played (http://www.priceisright.com/games/). This article will describe the mathematics of probability and statistics that is integrated in the famous television…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Games
Malaspina, Martín; Malaspina, Uldarico – Statistics Education Research Journal, 2020
In this paper, we make a qualitative analysis of didactic experiments performed with five 6 to 10-year-old children and five primary school teachers, starting from a structured game with probabilistic elements. The fundamental idea is to stimulate probabilistic thinking not only by playing a card game with decision making in uncertain situations,…
Descriptors: Probability, Children, Elementary School Students, Elementary School Teachers
McPherson, Sandra Hanson – Teaching Statistics: An International Journal for Teachers, 2015
In this paper, the dice game "Unders and Overs" is described and presented as an active learning exercise to introduce basic probability concepts. The implementation of the exercise is outlined and the resulting presentation of various probability concepts are described.
Descriptors: Statistics, Mathematics Instruction, Active Learning, Teaching Methods
Swenson, Daniel – PRIMUS, 2015
We walk through a module intended for undergraduates in mathematics, with the focus of finding the best strategies for competing in the Showcase Showdown on the game show "The Price Is Right." Students should have completed one semester of calculus, as well as some probability. We also give numerous suggestions for further questions that…
Descriptors: Mathematics Instruction, Probability, Calculus, Undergraduate Students
Siller, Hans-Stefan; MaaB, Jurgen – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2012
No risk, no fun--betting on sports events costs the gamblers a lot of money and brings excellent profits to those who offer the bets. Among the people who bet on a regular basis, the proportion of young adults is frighteningly high. We now suggest a concept (as part of a basic mathematics course) for acquiring the necessary mathematical knowledge…
Descriptors: Mathematics Instruction, Games, Experiential Learning, Teaching Methods
Russo, James – Australian Primary Mathematics Classroom, 2016
This article describes activities in which students deepen their relational understanding of the equals sign through exploring inequalities in a competitive dice game, built around the familiar fairy-tale "The Three Little Pigs" and "The Big Bad Wolf." The activity can be adapted to different abilities by choosing more or less…
Descriptors: Picture Books, Teaching Methods, Class Activities, Mathematics Education
Quinn, Robert J.; Ball, Tom S.; You, Zhixia – Teaching Statistics: An International Journal for Teachers, 2010
We present a simple card game whose payout depends on a player's strategy, as well as on chance. Solutions require the use of conditional analysis and the computation of expected values.
Descriptors: Teaching Methods, Mathematics Instruction, Probability, Games
Wilson, Jason; Lawman, Joshua; Murphy, Rachael; Nelson, Marissa – Journal of Statistics Education, 2011
This article describes a probability project used in an upper division, one-semester probability course with third-semester calculus and linear algebra prerequisites. The student learning outcome focused on developing the skills necessary for approaching project-sized math/stat application problems. These skills include appropriately defining…
Descriptors: Prerequisites, Probability, Calculus, Algebra
May, Kim – Teaching Statistics: An International Journal for Teachers, 2010
The sampling (probability) distribution for the sum of dice is presented graphically as a compelling demonstration of the Central Limit Theorem.
Descriptors: Probability, Sampling, Games, Theories
Discussing Virtual Tools that Simulate Probabilities: What Are the Middle School Teachers' Concerns?
Savard, Annie; Freiman, Viktor; Theis, Laurent; Larose, Fançois – McGill Journal of Education, 2013
Mathematics teachers, researchers and specialists in educational technology from Quebec, Canada developed virtual tools that make interactive simulations of games of chance. These tools were presented to a group of teachers from New Brunswick through workshops and they then got to test and validate them with their students. Semi-structured…
Descriptors: Foreign Countries, Middle School Teachers, Educational Technology, Technology Uses in Education
Yeo, Joseph B. W. – Mathematics Teacher, 2012
Most students love to play games. Ernest (1986) believed that games could be used to teach mathematics effectively in four areas: motivation, concept development, reinforcement of skills, and practice of problem-solving strategies. Fifteen is an interesting and thought-provoking game that helps students learn mathematics at the same time. Playing…
Descriptors: Thinking Skills, Concept Formation, Spatial Ability, Geometric Concepts
Wrye, Jen – College Teaching, 2012
The scholarship of teaching and learning increasingly recognizes that active and dynamic instructional models promote better, more holistic, and lasting educational outcomes. This article summarizes an in-class engaged learning activity based on the popular playing card game, "President". This game requires players to exchange cards with each…
Descriptors: Outcomes of Education, Teaching Methods, Classroom Environment, Feedback (Response)
Fletcher, Michael – Australian Senior Mathematics Journal, 2009
In this article, the author describes the format of the Con Test, an Australian television game show which followed the same general rules and game play as the UK show PokerFace. At the end of each round a contestant needs to decide whether or not he or she should fold. A contestant needs to know how likely it is that he or she is in last place.…
Descriptors: Mathematics Instruction, Teaching Methods, Probability, Mathematical Concepts
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