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Showing 1 to 15 of 107 results Save | Export
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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Iago Rodrigues Agualuza; Silvana Morita Melo; Lina Garcés; Vânia de Oliveira Neves – Informatics in Education, 2025
Modern software companies prioritize high-quality products for competitiveness, and Software Process Improvement (SPI) models help achieve this. In Brazil, the Brazilian Software Process Improvement Model ("MPS-SW" model) is widely used, but its complexity and extensive documentation make it challenging to teach in undergraduate courses.…
Descriptors: Educational Games, Teaching Methods, Computer Science Education, Computer Software
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Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
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Mickael Antoine Joseph; Jansirani Natarajan; Omar Al Zaabi; Srinivasa Rao Sirasanagandla – Anatomical Sciences Education, 2025
Anatomy and physiology courses are foundational in nursing education but are often perceived as challenging due to heavy content load. Innovative teaching methods, including social media platforms like Instagram Reels, may enhance student engagement and learning. In this quasi-experimental pre-post-test design with a control group, we examined the…
Descriptors: Student Motivation, Anatomy, Physiology, Science Instruction
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Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Discover Education, 2025
Students in higher education increasingly integrate emerging technologies to enrich their learning experiences. Universal tools such as virtual classrooms, multimedia presentations, and learning management systems are now widely employed in teaching and learning activities. However, Artificial intelligence (AI) techniques are not yet commonly used…
Descriptors: Artificial Intelligence, College Students, Computer Software, Technology Integration
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Ainunazli Abdul Rahman; Noor Raha Mohd Radzuan; Ezihaslinda Ngah – International Journal of Research in Education and Science, 2025
This purposive sampling, quantitative study employed the Model of Student's Motivation framework to explore the impact of the TikTok application on enhancing students' speaking abilities. It involved four classes of mixed-ability one-year programme (PST) students, 2023/2024 Session at Pahang Matriculation College, Malaysia divided into two main…
Descriptors: Social Media, Teaching Methods, Student Motivation, Computer Software
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Wendy James; Grainne Oates; Nikki Schonfeldt – Accounting Education, 2025
There is growing support to the argument that effective use of technology in blended learning initiatives, such as gamification, can influence student retention and combat low levels of student engagement as well as improve academic performance. The aim of this study is to investigate the effectiveness of a gamified mobile application (GMA)…
Descriptors: Accounting, Business Education, Learner Engagement, Instructional Materials
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Fang Huang; Dingyang Peng; Timothy Teo – European Journal of Education, 2025
Contextualised in the AI--supported English-speaking learning, this study examined the roles of AI affordances in influencing EFL learners' emotional, cognitive, and behavioural speaking engagement, and explored the moderating roles of gender and learner types (on-campus vs. on-job) in influencing AI-supported English-speaking engagement. Data…
Descriptors: Learner Engagement, Second Language Learning, Second Language Instruction, English (Second Language)
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Demirtas, Erkan – Education Quarterly Reviews, 2022
Technological innovations cause significant changes in educational environments as in all areas of life. Thanks to software, the locomotive of digitalization, innovations are experienced in many branches, from teaching materials to the teaching environment. Software products have influenced every stage of music, from production to distribution.…
Descriptors: Music Teachers, Teacher Attitudes, Computer Software, Music Education
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5
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Seher Üretmen Karaoglu; Cemile Dogan – Journal of Theoretical Educational Science, 2025
Recent advancements in Artificial Intelligence (AI) are transforming language education by enabling more effective instructional practices and enhanced learning outcomes. AI-driven technologies--including tutoring systems, personalized learning platforms, and automated assessment tools--have the potential to revolutionize classroom instruction.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Artificial Intelligence
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Uwineza, Innocente; Uworwabayeho, Alphonse; Yokoyama, Kenya – Cogent Education, 2023
This study aimed to explore primary school teachers' perception of using Interactive Mathematics (IM) software in teaching and learning activities using qualitative interpretive phenomenology. It involved seven teachers non-randomly selected from the lower and upper primary with different gender and teaching experiences who participated in a…
Descriptors: Teacher Attitudes, Elementary School Teachers, Mathematics Instruction, African Languages
Thomas Conmy – ProQuest LLC, 2023
The purpose of this meta-analysis was to investigate the effectiveness of the use of games as part of mathematics instruction on academic achievement in grades Kindergarten to 12 in the United States. There were 17 studies selected for investigation published from 2010 to 2023 that focused on game-based learning and mathematics. This meta-analysis…
Descriptors: Meta Analysis, Mathematics Instruction, Game Based Learning, Learning Management Systems
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Alicia Ndegwa; Mar Gutiérrez-Colón; Marni Manegre – Interactive Learning Environments, 2024
The on-going implementation of the new curriculum of the new education system in Kenya includes the administration of technology in the classroom. In this study, this was achieved through the use of a gamified app in a local private school in Kenya, a gamified Swahili app. As Swahili is the language that is Kenya's national and one of two official…
Descriptors: Foreign Countries, Reading Comprehension, African Languages, Comparative Analysis
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Mazouchová, Aneta; Jedlicková, Tereza; Hlavácová, Lucie – Journal on Efficiency and Responsibility in Education and Science, 2021
This paper aims to reveal the beliefs of students and fresh university graduates about teaching statistics during their university studies with focus on using statistical software. The objective is to detect the approach of faculties to statistics education and to find out which didactic materials and teaching methods are mainly used. Students'…
Descriptors: Foreign Countries, Statistics, College Students, College Graduates
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