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Castro-Alonso, Juan C.; Wong, Mona; Adesope, Olusola O.; Ayres, Paul; Paas, Fred – Educational Psychology Review, 2019
Studies comparing the instructional effectiveness of dynamic versus static visualizations have produced mixed results. In this work, we investigated whether gender imbalance in the participant samples of these studies may have contributed to the mixed results. We conducted a meta-analysis of randomized experiments in which groups of students…
Descriptors: Visualization, Research Methodology, Motion, Biology
Kurul, Ramazan; Ögün, Muhammed Nur; Neriman Narin, Ayse; Avci, Sebnem; Yazgan, Beyza – Anatomical Sciences Education, 2020
The aim of this study was to investigate the effect of immersive three-dimensional (3D) interactive virtual reality (VR) on anatomy training in undergraduate physical therapy students. A total of 72 students were included in the study. The students were randomized into control (n = 36) and VR (n = 36) group according to the Kolb Learning Style…
Descriptors: Undergraduate Students, Computer Simulation, Anatomy, Physical Therapy
Chongo, Samri; Osman, Kamisah; Nayan, Nazrul Anuar – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Computational thinking (CT) is one of the systematic tools in problem solving and widely accepted as an important skill in the 21st century. This study aimed to identify the effectiveness of the Chemistry Computational Thinking (CT-CHEM) Module on achievement in chemistry. This study also employed a quasi-experimental design with the participation…
Descriptors: Chemistry, Science Instruction, Thinking Skills, Achievement Tests
Quinn, Tori; Cavanaugh, Lauren – Strategies: A Journal for Physical and Sport Educators, 2017
Mental toughness (MT) is defined as a set of attributes that allow an individual to persevere through difficult circumstances that ultimately can lead to successful outcomes. It is also a critical component of maximizing the performance of an athlete. These attributes assist with and promote a state of mind that enhances performance. A negative…
Descriptors: Athletes, Resilience (Psychology), Performance, Cognitive Ability
Ha, Oai; Fang, Ning – Journal of Educational Computing Research, 2018
An innovative educational technology called interactive virtual and physical manipulatives (VPM) is developed to improve students' spatial skills. With VPM technology, not only can students touch and play with real-world physical manipulatives in their hands but also they can see how the corresponding virtual manipulatives (i.e., computer…
Descriptors: Spatial Ability, Manipulative Materials, Educational Technology, Technology Uses in Education
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
Wilhelm, Jennifer; Toland, Michael D.; Cole, Merryn – Journal of Education in Science, Environment and Health, 2017
Differences were examined between groups of sixth grade students? spatial-scientific development pre/post implementation of an Earth/Space unit. Treatment teachers employed a spatially-integrated Earth/Space curriculum, while control teachers implemented their Business as Usual (BAU) Earth/Space units. A multi-level modeling approach was used in a…
Descriptors: Grade 6, Middle School Students, Earth Science, Space Sciences
Gecu, Zeynep; Cagiltay, Kursat – International Journal of Game-Based Learning, 2015
Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a…
Descriptors: Educational Technology, Technology Uses in Education, Computer Games, Teaching Methods
Saltan, Fatih; Kara, Mehmet – Higher Education Studies, 2016
This study aims to investigate the acceptance of ICT teachers pertaining to the use of Scratch as an Algorithm Visualization (AV) software in terms of perceived ease of use and perceived usefulness. An embedded mixed method research design was used in the study, in which qualitative data were embedded in quantitative ones and used to explain the…
Descriptors: Computer Software, Visualization, Preservice Teachers, Information Technology
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Newcombe, Nora S. – American Educator, 2013
The author discusses four specific strategies for enhancing and supporting the spatial aspects of the science, mathematics, and social studies curricula. However, these four strategies are examples of what can be done, not an exhaustive list. The overarching concept is to embrace the spatial visualizations used for discovery and communication in…
Descriptors: Spatial Ability, Visual Arts, Social Studies, Educational Strategies
Lund, Anna – Gender and Education, 2013
This article engages with gender, performance and embodiment in drama classes in a Swedish context. It presents a case study of how instructors at an academy of dramatic arts integrate theoretical knowledge on gender into their students' creative and pedagogical practice, as well as an analysis of why this approach works. Visualisation of how the…
Descriptors: Foreign Countries, Gender Differences, Drama, Case Studies
Fogarty, Ian; Geelan, David; Mukherjee, Michelle – Teaching Science, 2012
Five Canadian high school Chemistry classes in one school, taught by three different teachers, studied the concepts of dynamic chemical equilibria and Le Chatelier's Principle. Some students received traditional teacher-led explanations of the concept first and used an interactive scientific visualisation second, while others worked with the…
Descriptors: Chemistry, Foreign Countries, Secondary School Science, High Schools
Harle, Marissa; Towns, Marcy – Journal of Chemical Education, 2011
Chemists and scientists use spatial abilities as part of the way they understand and communicate their subject areas. A review of the foundational research literature in spatial ability and its connections to chemistry as a field and chemical education research allows for the formulation of implications for teaching in chemistry. (Contains 7…
Descriptors: Chemistry, Spatial Ability, Literature, Science Instruction
Geelan, David; Mukherjee, Michelle; Martin, Brian – Teaching Science, 2012
A quantitative, quasi-experimental study of the effectiveness of computer-based scientific visualizations for concept learning on the part of Year 11 physics students (n = 80) was conducted in six Queensland high school classrooms. Students' gender and academic ability were also considered as factors in relation to the effectiveness of teaching…
Descriptors: Academic Ability, Academic Achievement, Physics, Foreign Countries
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