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Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
Winters, J. Jeremy; Winters, Kristin E.; Kimmins, Dovie L. – Mathematics Teacher: Learning and Teaching PK-12, 2020
Potential benefits of providing elementary school students experiences with coding robots are well-documented. These include building skill sets related to logical thinking, problem solving, persistence, collaboration, and communication (Harrell 2015). The authors embrace the value of coding in helping elementary school students develop these…
Descriptors: Mathematics Instruction, Elementary School Students, Primary Education, Coding
Lott, Kimberly; Urbanek-Carney, Sara; Mitchell, April – Science and Children, 2019
Robotics is emerging as an effective strategy for bridging the gap between technology and engineering design in early childhood classrooms (Bers, Seddighin, and Sullivan 2013). Using a science, technology, engineering and mathematics (STEM) grant received from the authors' school, they purchased a KIBO-18 set from KinderLab Robotics…
Descriptors: Robotics, STEM Education, Teaching Methods, Programming
Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
Taylor, Matthew S. – Journal of Special Education, 2018
Researchers suggest students in early elementary grade levels are active learners and creators and need to be exposed to science, technology, engineering, and mathematics (STEM) curriculum. The need for student understanding in STEM curriculum is well-documented, and positive results in robotics and computer programming are leading researchers and…
Descriptors: Programming, Primary Education, Preschool Children, Elementary School Students
McCoy-Parker, Kimberly S.; Paull, Lindsey N.; Rule, Audrey C.; Montgomery, Sarah E. – Journal of STEM Arts, Crafts, and Constructions, 2017
Computer programming skills are important to many current careers; teaching robot coding to elementary students can start a positive foundation for technological careers, develop problem-solving skills, and growth mindsets. This study, through a repeated measures design involving students in two classrooms at two widely-separated grade levels…
Descriptors: Elementary School Students, Grade 1, Grade 5, Programming
Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2014
This paper explores how robotics can be used as a new educational tool in a Montessori early education classroom. It presents a case study of one early educator's experience of designing and implementing a robotics curriculum integrated with a social science unit in her mixed-age classroom. This teacher had no prior experience using robotics in…
Descriptors: Robotics, Montessori Method, Case Studies, Curriculum Development
Kwon, D.-Y.; Kim, H.-S.; Shim, J.-K.; Lee, W.-G. – IEEE Transactions on Education, 2012
Tangible programming tools enable children to easily learn the programming process, previously considered to be difficult for them. While various tangible programming tools have been developed, there is still a lack of available tools to help students experience the general programming process. This study therefore developed a tool called…
Descriptors: Foreign Countries, Programming Languages, Computer Interfaces, Robotics
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education

Pace, Glennellen; Larson, Connie – Science and Children, 1992
Discusses a child-centered science project in which first-grade students integrate design drawing, construction, mathematics, and language arts to solve engineering problems related to constructing robots. Describes the construction of the robots, follow-up activities, and educational research that supports this approach to teaching. (10…
Descriptors: Cooperative Learning, Design, Grade 1, Integrated Activities