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Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
Park, Ji Yong – Interactive Learning Environments, 2015
Accepting the fact that culture and language are interrelated in second language learning (SLL), the web sites should be designed to integrate with the cultural aspects. Yet many SLL web sites fail to integrate with the cultural aspects and/or focus on language acquisition only. This study identified three issues: (1) anthropologists'…
Descriptors: Second Language Learning, Web Sites, Vignettes, Guidelines
Krauss, Jane – Learning & Leading with Technology, 2012
Good learning experiences ask students to investigate and make sense of the world. While there are many ways to do this, K-12 curriculum has traditionally skewed toward reading and writing to interpret and express students' sense-making. But there is another way. Infographics represent data and ideas visually, in pictures, engaging more parts of…
Descriptors: Thinking Skills, Critical Thinking, Elementary Secondary Education, Middle School Students
Gareis, Elisabeth – Business Communication Quarterly, 2007
Individual or group presentations are common assignments in business communication courses, and many students use PowerPoint slides as audiovisual support. Frequently, curriculum constraints don't allow instructors much time to teach effective design and delivery of presentation graphics in their courses; guidelines in the form of minilectures or…
Descriptors: Business Communication, Active Learning, Guidelines, Visual Aids
McAnany, Debbie – Canadian Journal of Learning and Technology, 2009
With the shift in numbers between Canadian-born students in the university classroom and the increased number of international students, it is a primary concern for instructors and instructional designers to know and understand learner characteristics in order to create effective instructional messages and materials. Recognizing how culture might…
Descriptors: Instructional Design, Cultural Pluralism, Learning Experience, Educational Experience
Wiggins, Richard W. – Internet World, 1995
Discusses the problems of a live Internet demonstration and describes guidelines for making a canned presentation. Highlights include organization, slides, paper handouts, presentation software, screen images, electronic text and graphics, local copies of home pages, editing, exploring services, and testing performance. (AEF)
Descriptors: Computer Graphics, Computer Software, Demonstrations (Educational), Editing

Hamel, Cheryl J.; Ryan-Jones, David L. – Educational Technology Research and Development, 1997
Focuses on how three-dimensional graphical and interactive features of computer-based instruction can enhance learning and support human cognition during technical training of equipment procedures. Presents guidelines for using three-dimensional interactive graphics to teach equipment procedures based on studies of the effects of graphics, motion,…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Equipment Utilization
Hunka, S. – Educational Technology, 1989
Discussion of the use of authoring systems for courseware development focuses on guidelines to be considered when designing authoring systems. Topics discussed include allowing a variety of instructional strategies; interaction with peripheral processes such as student records; the editing process; and human factors in computer interface design,…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics, Computer System Design
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
Hackbarth, Steven – 1996
The purpose of this book is to assist pre-service and in-service K-12 teachers in selecting instructional strategies and media that will ensure that students achieve desired learning objectives and to illustrate how teachers can develop more effective curriculums by engaging in applied research. The first five chapters comprise Part 1, an overview…
Descriptors: Audiotape Recordings, Computer Assisted Instruction, Computer Graphics, Computer Uses in Education