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Saini, Munish; Arora, Vaibhav; Singh, Madanjit; Singh, Jaswinder; Adebayo, Sulaimon Oyeniyi – Education and Information Technologies, 2023
With the advent of technology and digitization, the use of Information and Communication Technology (ICT) and its tools for the imperative dissemination of information to learners are gaining more ground. During the process of the conveyance of lectures, it is mostly observed that students (learners) are supposed to take notes (minutes) of the…
Descriptors: Artificial Intelligence, Multilingualism, Information Technology, Guidelines
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Donovan, Paul; Townsend, John – Management Teaching Review, 2018
Training programs enhance the skills of participants. Role-play, one method used for such skill development, is learning through performing a set of behaviors, in accordance with predetermined expectations of a job role in an organizational context. Some learners find role-play daunting, even traumatic. To counter this experience, this article…
Descriptors: Anxiety, Guidelines, Role Playing, Best Practices
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Kim, Heyoung; Lee, Jang Ho – Asia-Pacific Education Researcher, 2018
The purpose of this study was to investigate the value of introducing digital storytelling (DST) into second language (L2) narrative practice, by examining the characteristics of L2 learners' narrative when multimodality is added. To this end, the present study examined pairs of personal narrative scripts produced by 50 undergraduate L2 learners…
Descriptors: Second Language Learning, Second Language Instruction, Scripts, Story Telling
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Kim, Dongho; Lim, Cheolil – Teaching in Higher Education, 2018
Despite the emergence of collaborative project-based learning in higher education settings, how it can be supported has received little attention. We noted the positive impact of socially shared metacognitive regulation on students' collaboration processes. The purpose of this study was to present a framework for the design and implementation of…
Descriptors: Metacognition, Cooperative Learning, Guidelines, Student Projects
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Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
Horner, W. – 1982
This instructional package, one in a series of individualized instructional units on tools and techniques for repairing worn valve guides in motor vehicles, provides practical experience for students in working on cylinder heads. Covered in the module are reaming valve guides that are oversized to match a new oversized valve, reaming valve guides…
Descriptors: Audiovisual Aids, Auto Mechanics, Behavioral Objectives, Classroom Techniques