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Showing all 11 results Save | Export
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Emanuela Gemelli; Eva Olmedo-Moreno; Álvaro Manuel Úbeda-Sánchez; Clemente Rodríguez-Sabiote – SAGE Open, 2024
The main aims of the present research were to: (1) describe the scientific outputs indexed in the Scopus and Web of Science databases, from now on WoS, regarding the use of comic books as didactic resources in the teaching-learning of the sciences, and; (2) establish the conceptual structure of scientific output regarding the use of comic books as…
Descriptors: Bibliometrics, Scientific Research, Science Education, Science Instruction
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Joannidou, Shaunna; Sime, Julie-Ann – Research-publishing.net, 2021
As teaching moves increasingly online, language teachers are faced with the challenge of how to support dyslexic students in an inclusive manner in and out of the classroom. This paper will focus on an innovative educational multi-modal, mobile application -- Comics for Inclusive English Language Learning (CIELL) -- supporting upper-intermediate…
Descriptors: Dyslexia, Student Needs, Teaching Methods, English (Second Language)
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Priyadi, Ahmad; Kuswanto, Heru – Journal of Technology and Science Education, 2023
This research aims to: (1) develop a feasible Android-based comic media of Gajah Mungkur Dam, and (2) reveal the effectiveness of the developed comic media in improving mathematical representation and critical thinking abilities on the materials of work and energy. The research subjects are senior high school students, consisting of 262 students…
Descriptors: High School Seniors, Cartoons, Computer Games, Mathematics Instruction
Dore, Rebecca A.; Shirilla, Marcia; Hopkins, Emily; Collins, Molly; Scott, Molly; Shatz, Jacob; Lawson-Adams, Jessica; Valladares, Tara; Foster, Lindsey; Puttre, Hannah; Toub, Tamara Spiewak; Hadley, Elizabeth; Golinkoff, Roberta M.; Dickinson, David; Hirsh-Pasek, Kathy – Grantee Submission, 2019
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds…
Descriptors: Vocabulary Development, Computer Software, Preschool Children, Language Tests
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Nathaniel A. Rivers – College Composition and Communication, 2016
Geocomposition engages students in writing on the move in order to explore how such writing composes the multiple layers of public places. This article describes a collaborative, location-based composition project designed for students to rhetorically engage a responsive public through locative media: media that work in and through specific sites.
Descriptors: Writing Instruction, Teaching Methods, Geographic Location, Writing (Composition)
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Rust, Julie; Cantwell, Devon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2018
This article describes lessons learned from an applied literacy course in which preservice teachers partnered with a local middle school to teach literacy actively through podcast and digital graphic novel creation. Future teachers need equity-focused, production-centered, interest-driven connected learning (Ito et al., 2013) and connected…
Descriptors: Preservice Teachers, Middle School Teachers, Literacy Education, Cartoons
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Khoo, Yin Yin; Malim, Tanjung; Fitzgerald, Robert – International Journal of Mobile and Blended Learning, 2017
This study examines the impact of using cartoons shared through mobile devices to promote awareness and to aid in the development of financial literacy among Economics students in Malaysia. The study also investigates the use of these "mobile cartoons" to develop students' communication skills. The study involved a quasi-experimental…
Descriptors: Foreign Countries, Cartoons, Telecommunications, Handheld Devices
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Colwell, Jamie; Hutchison, Amy C. – Journal of Digital Learning in Teacher Education, 2015
A systematic review of relevant literature was conducted to provide a source of information and practical guidelines for teachers and teacher educators to consider instructional methods for using digital tools in elementary language arts classrooms to promote literacy. Focal studies are highlighted to provide rich descriptions of practical uses…
Descriptors: Technology Uses in Education, Educational Technology, Language Arts, Teaching Methods
Pasnik, S.; Moorthy, S.; Llorente, C.; Hupert, N.; Dominguez, X.; Silander, M. – Education Development Center, Inc., 2015
The study presented here addresses the question of how time spent viewing and playing with PBS KIDS educational, non-commercial media at home, in family settings, can foster positive outcomes for children and parents/caregivers. The study focused on PEG+CAT, a first-generation transmedia program designed to promote children's mathematics and…
Descriptors: Family Environment, Mathematics Skills, Access to Education, Public Television
Pasnik, Shelley; Moorthy, Savitha; Hupert, Naomi; Llorente, Carlin; Silander, Megan; Dominguez, Ximena – Education Development Center, Inc., 2015
The study presented here addresses the question of how time spent viewing and playing with PBS KIDS educational, non-commercial media at home, in family settings, can foster positive outcomes for children and parents/caregivers. The study focused on PEG+CAT, a first-generation transmedia program designed to promote children's mathematics and…
Descriptors: Family Environment, Mathematics Skills, Access to Education, Public Television
Baurain, Bradley, Ed.; Ha, Phan Le, Ed. – Teachers of English to Speakers of Other Languages, Inc. (TESOL), 2010
The benefits and advantages of classroom practices incorporating unity-in-diversity and diversity-in-unity are what "Multilevel and Diverse Classrooms" is all about. Multilevel classrooms--also known as mixed-ability or heterogeneous classrooms--are a fact of life in ESOL programs around the world. These classrooms are often not only…
Descriptors: Television Commercials, Multilingualism, Cartoons, Grouping (Instructional Purposes)