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Showing 1 to 15 of 38 results Save | Export
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Mohammed, Abdul Hanan Khan; Jebamikyous, Hrag-Harout; Nawara, Dina; Kashef, Rasha – Journal of Computing in Higher Education, 2021
Data Analytics has become an essential part of the Internet of Things (IoT), mainly text analytics-related applications, since they can be utilized to benefit educational institutions, consumers, and enterprises. Text Analytics is excessively used in Smart Education after the emerging technologies such as personal computers, tablets, and even…
Descriptors: Internet, Equipment, Data Analysis, Electronic Learning
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Marin, Ananda; Taylor, Katie Headrick; Shapiro, Ben Rydal; Hall, Rogers – Cognition and Instruction, 2020
Mobility provides the fabric of everyday life but is rarely considered part of learning and is almost never used as relevant, experiential content in teaching. This special issue integrates ideas and efforts across different fields into a more unified framework to study and design for what we call Learning on the Move. Approaches used in these…
Descriptors: Mobility, Human Body, Teaching Methods, Place Based Education
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Dunn, Peter K.; Marshman, Margaret – Australian Mathematics Education Journal, 2020
Peter Dunn and Margaret Marshman present the second of their data files articles in which they discuss the statistical investigation cycle which describes the whole process of conducting a statistical research study. [For "The Data Files: A Series of Articles to Support Mathematics Teachers to Teach Statistics," see EJ1259108.]
Descriptors: Statistics, Data Analysis, Teaching Methods, Problem Solving
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Mikhailova, Elena A.; Post, Christopher J.; Zurqani, Hamdi A.; Younts, Grayson L. – Education Sciences, 2022
Crowdsourcing is an important tool for collecting spatio-temporal data, which has various applications in education. The objectives of this study were to develop and test a laboratory exercise on soil erosion by water and field data crowdsourcing in an online introductory soil science course (FNR 2040: Soil Information Systems) at Clemson…
Descriptors: Social Sciences, Telecommunications, Handheld Devices, Geographic Information Systems
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Senger, Kim; Nordmo, Ivar – Journal of Geoscience Education, 2021
The emergence of digital tools, including tablets with a multitude of built-in sensors, allows gathering many geological observations digitally and in a geo-referenced context. This is particularly important in the polar environments where (1) limited time is available at each outcrop due to harsh weather conditions, and (2) outcrops are rarely…
Descriptors: Earth Science, Science Instruction, Teaching Methods, Educational Technology
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Oliveira, David Manuel Duarte; Pedro, Luís; Santos, Carlos – Smart Learning Environments, 2021
This paper was developed within the scope of a PhD thesis that intends to characterize the use of mobile applications by the students of the University of Aveiro during class time. The main purpose of this paper is to present the results of an initial pilot study that aimed to fine-tune data collection methods in order to gather data that…
Descriptors: Telecommunications, Higher Education, Pilot Projects, Handheld Devices
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Keifer-Boyd, Karen; Knochel, Aaron D.; Patton, Ryan M.; Sweeny, Robert W. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2018
Mobile learning from a posthumanist critical perspective is the co-figuration of learner with geolocative mobile devices that blurs boundaries of the networked body. In this study, four art education researchers explore geolocative co-figurative possibilities of mobile learning. The authors theorize co-figurative agency and heighten awareness of…
Descriptors: Telecommunications, Handheld Devices, Art Education, Teaching Methods
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Wong, Wing-Kwong; Chen, Kai-Ping; Lin, Jia-Wei – International Journal of Distance Education Technologies, 2020
The results of PISA 2015 indicate that Taiwanese students have excellent mathematical and scientific knowledge but are weak in applying such knowledge and in conducting practical experiments in the laboratory. To support students conducting practical experiments in physics laboratories, a real-time data logging system and an online tool for…
Descriptors: Foreign Countries, Physics, Science Instruction, Handheld Devices
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Taylor, Katie Headrick; Silvis, Deborah; Kalir, Remi; Negron, Anthony; Cramer, Catherine; Bell, Adam; Riesland, Erin – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant…
Descriptors: Educational Technology, Technology Uses in Education, College School Cooperation, High Schools
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Sirakaya, Mustafa; Alsancak Sirakaya, Didem – Malaysian Online Journal of Educational Technology, 2018
This study aimed to identify the trends in the studies conducted on Educational Augmented Reality (AR). 105 articles found in ERIC, EBSCOhost and ScienceDirect databases were reviewed with this purpose in mind. Analyses displayed that the number of educational AR studies has increased over the years. Quantitative methods were mostly preferred in…
Descriptors: Simulated Environment, Teaching Methods, Literature Reviews, Research Methodology
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Byrne, Jason – Teaching English with Technology, 2016
This paper seeks to help clarify whether Mobile-Assisted Language Learning (MALL) is primarily an independent self-study activity or whether MALL classrooms exist. The research hypothesised that a large number of users frequently using specific MALL apps, at the same time and in the same city location, may indicate the existence of MALL…
Descriptors: Telecommunications, Technology Uses in Education, Handheld Devices, Second Language Instruction
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Kay, Robin; Benzimra, Daniel; Li, Jia – Journal of Educational Computing Research, 2017
Previous research on distractions and the use of mobile devices (personal digital assistants, tablet personal computers, or laptops) have been conducted almost exclusively in higher education. The purpose of the current study was to examine the frequency and influence of distracting behaviors in Bring Your Own Device secondary school classrooms.…
Descriptors: Foreign Countries, Influence of Technology, Attention Control, Handheld Devices
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Yeung, Cheuk Yu; Shum, Kam Hong; Hui, Lucas Chi Kwong; Chu, Samuel Kai Wah; Chan, Tsing Yun; Kuo, Yung Nin; Ng, Yee Ling – International Association for Development of the Information Society, 2017
Attributes of teaching and learning contexts provide rich information about how students participate in learning activities. By tracking and analyzing snapshots of these attributes captured continuously throughout the duration of the learning activities, teachers can identify individual students who need special attention and apply different…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Handheld Devices
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Gruzd, Anatoliy; Paulin, Drew; Haythornthwaite, Caroline – Journal of Learning Analytics, 2016
In just a short period, social media have altered many aspects of our daily lives, from how we form and maintain social relationships to how we discover, access, and share information online. Now social media are also affecting how we teach and learn. In this paper, we discuss methods that can help researchers and educators evaluate and understand…
Descriptors: Social Media, Teaching Methods, Network Analysis, Workshops
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Jong, Morris Siu-Yung; Chan, Tom; Tam, Vincent; Hue, Ming-Tak – International Association for Development of the Information Society, 2017
Gamification is a strategy of using game mechanics and experience design to digitally engage people to achieve intended goals in non-game contexts. There has been increasing discussion among educators and researchers about harnessing the idea of gamification to enhance current learning and teaching practices in school education. This paper…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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