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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Pasta, Stefano – Research on Education and Media, 2019
The thesis of this article is that in the informational society, social and intercultural education must be hybridized with media education. From this strong incorporation of media in education comes an approach to citizenship education as a new field of action in media education. The case study analysed deals with the flow of refugees into Italy…
Descriptors: Intervention, Refugees, Correlation, Foreign Countries
Yulianto, Budi; Layona, Rita; Dewi, Lusiana Citra – International Journal of Web-Based Learning and Teaching Technologies, 2017
Smartphone has become a daily necessity in supporting the mobility of users, including teachers and students. The need of users to make multi-presentation via a smartphone wirelessly does not fit with the cost and multiplatform support. This study aims to produce a solution by using Raspberry Pi as a wireless digital media player that will be…
Descriptors: Handheld Devices, Telecommunications, Computers, Computer Uses in Education
Hermino, Agustinus; Arifin, Imron – European Journal of Educational Research, 2020
This research has the purpose to explore implementation contextual character education in Senior High School in Buli village, East Halmahera Regency, Eastern Indonesia, and Remote Indigenous Community (RIC) role in addressing student behavior to improve education quality in that area. Sources of data from this qualitative research are teachers,…
Descriptors: Values Education, Ethical Instruction, High School Students, Rural Areas
Colton, Jill – Technology, Pedagogy and Education, 2019
Theory provides conceptual tools with which to engage in deep thinking about experiences and a shared language by which we can communicate our understandings. Socio-material theory allows us to take account of the role of technology in the performance of learning identities. This has implications for the way that students are produced as learning…
Descriptors: Self Concept, Teaching Methods, Learning Processes, Information Technology
Souleles, Nicos – British Journal of Educational Technology, 2017
There is continuous debate on the role of digital media tools in art and design Higher Education, and in particular their potential contribution towards teaching and learning. The related literature indicates that there is a dichotomy between digital and traditional tools. This study investigates the views of a cohort of art and design students…
Descriptors: Art Education, Design, Handheld Devices, Task Analysis
Kay, Robin; Benzimra, Daniel; Li, Jia – Journal of Educational Computing Research, 2017
Previous research on distractions and the use of mobile devices (personal digital assistants, tablet personal computers, or laptops) have been conducted almost exclusively in higher education. The purpose of the current study was to examine the frequency and influence of distracting behaviors in Bring Your Own Device secondary school classrooms.…
Descriptors: Foreign Countries, Influence of Technology, Attention Control, Handheld Devices
Roser, Monique – Teachers and Curriculum, 2017
The increase in accessibility and demand for laptop computers and tablets has seen literacy in schools begin to transmogrify, due to the advances of modern digital technology. This is in part due (but not limited) to the growing need, acceptance and popularity, as the division between home use and that found in classroom learning environments is…
Descriptors: Reading Strategies, Reading Improvement, Influence of Technology, Handheld Devices
Nguyen, Neal Nghia; Lyons, Catherine; Rogers-Adkinson, Diana; Bohannon, Larry; Fridley, Daryl; Gunn, Sharon; Smith, Shonta – Journal of Education and Practice, 2016
To date little literature has been published on how an alternative undergraduate teacher preparation program infuses mobile devices such as the iPad and its applications, model classrooms, and a high-tech computer lab to prepare teacher candidates. Preparing teacher candidates to generalize technological skills is most effective when it is hands…
Descriptors: Undergraduate Students, Teacher Education Programs, Alternative Teacher Certification, Handheld Devices
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
Krause, Jennifer M.; Sanchez, Yvonne – Strategies: A Journal for Physical and Sport Educators, 2014
An increased availability and advancement of digital media technology, paired with the technology skills of students in the iGeneration, have given teachers and coaches an opportunity to integrate new and affordable technology into physical education and sport. Application technology, or "apps," can be used on a smartphone or tablet to…
Descriptors: National Standards, Physical Education, Technology Integration, Technology Uses in Education
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Bodsworth, Hannah; Goodyear, Victoria A. – Physical Education and Sport Pedagogy, 2017
Background: The influence of technology on children's everyday lives is significant in today's society, with children described as digital natives and/or the iGeneration. There are also a range of digital technologies available for use in education and a number of pedagogical approaches reported to support technology integration and pupil learning…
Descriptors: Cooperative Learning, Physical Education, Influence of Technology, Technology Integration
Pavlik, John V. – Contemporary Educational Technology, 2015
Emerging technologies are fueling a third paradigm of education. Digital, networked and mobile media are enabling a disruptive transformation of the teaching and learning process. This paradigm challenges traditional assumptions that have long characterized educational institutions and processes, including basic notions of space, time, content,…
Descriptors: Models, Social Media, Technological Advancement, Technology Uses in Education