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Showing 1 to 15 of 51 results Save | Export
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Kalelioglu, Filiz; Sentance, Sue – Education and Information Technologies, 2020
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which…
Descriptors: Teaching Methods, Programming, Teaching Experience, Cooperative Learning
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Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
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Damar Rais; Zhao Xuezhi – Journal on Mathematics Education, 2024
Python programming is widely employed in educational institutions worldwide. Within the "Merdeka Belajar" curriculum context, this programming is recognized as a suitable vehicle for mathematics instruction, significantly influencing students' motivation and learning outcomes, particularly following periods of educational hiatus. This…
Descriptors: Student Motivation, Learning Motivation, Programming Languages, Student Attitudes
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Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
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Balaton, Mariana; Cavadas, Jorge; Carvalho, Paulo Simeão; Lima, J. J. G. – Physics Education, 2021
Experimental teaching is essential for a good understanding of science, especially on Physics. Practical activities play an important role for engaging students with science, mainly when they interact directly with equipment, collect experimental data with computers and/or use interactive software for data analysis. In this work, we present the…
Descriptors: Science Instruction, Physics, Robotics, Programming
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Preston, Christine – Teaching Science, 2020
This paper details a digital technology solution to a problem that arose during a science lesson in an early years class. The teacher used the opportunity to enable the children to apply their knowledge and skills of a software application developed in a recent ICT class. Using the age-appropriate app, the students could communicate their learning…
Descriptors: Educational Technology, Technology Uses in Education, Science Instruction, Computer Software
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Ortiz, Octavio Ortiz; Pastor Franco, Juan Ángel; Alcover Garau, Pedro María; Herrero Martín, Ruth – IEEE Transactions on Education, 2017
This paper describes a study of teaching a programming language in a C programming course by having students assemble and program a low-cost mobile robot. Writing their own programs to define the robot's behavior raised students' motivation. Working in small groups, students programmed the robots by using the control structures of structured…
Descriptors: Robotics, Telecommunications, Handheld Devices, Programming
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Eric Schätz; Alke Martens – International Association for Development of the Information Society, 2023
Due the wideness of the term Physical Computing, there is a need for a better structure of this topic. This paper is about an approach of structuring this field by finding attributes of different physical computing devices which can be used in class. Those attributes are meant to enforce teachers as well as researchers to analyze different devices…
Descriptors: Computer Use, Handheld Devices, Telecommunications, Teaching Methods
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Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
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Aimicheva, G.; Kopeyev, Zh.; Ordabayeva, Zh.; Tokzhigitova, N.; Akimova, S. – Education and Information Technologies, 2020
The article is devoted to the issues of teaching mobile application development and, as a consequence, training of highly qualified in-demand mobile developers. Nowadays, training professional mobile developers is a crucial task all over the world. The researchers emphasize the complexity of mobile application development associated with its…
Descriptors: Teaching Methods, Telecommunications, Handheld Devices, Undergraduate Students
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Murcia, Karen Janette; Tang, Kok-Sing – Australian Educational Computing, 2019
Computational thinking, which includes foundation skills such as matching, sequencing and decomposing, is increasingly becoming an educational focus with young children (Strawhacker, Lee, & Bers, 2018). This research focusses primarily on the nature of young children's play with tangible coding technologies (TCTs) and the role of multimodal…
Descriptors: Programming, Computation, Thinking Skills, Foreign Countries
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Cavus, Nadire – World Journal on Educational Technology: Current Issues, 2020
The advance of pervasive technologies such as mobile technologies and various mobile devices has brought opportunities for educators to design and perform interactive learning activities and has also enabled educationalists to access the virtual learning environment anytime and anywhere without restrictions of time or place and without too much…
Descriptors: Virtual Classrooms, Teaching Methods, Telecommunications, Handheld Devices
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Otterborn, Anna; Schönborn, Konrad; Hultén, Magnus – International Journal of Technology and Design Education, 2019
The availability of digital tablets in preschools has increased significantly in recent years. Literature suggests that these tools can enhance students' literacy and collaborative skills. As society becomes increasingly digitized, preschool curriculum reform also emphasises the subjects of technology and science as priority areas of learning.…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, General Education
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Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
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Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
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