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Showing 1 to 15 of 172 results Save | Export
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Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Education and Information Technologies, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: High School Students, Geometry, Computer Simulation, Tablet Computers
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Yuyu Sun; Xiaoxu Lu; Jian Cui; Ke Du; Shumin Xie – Environmental Education Research, 2024
This study explores the relationship between vicarious experiences of nature, environmental behavioral beliefs, environmental attitudes and adolescents' environmental behavior. Based on a sample of 1476 adolescents from five high schools in Jiangsu Province, China, we proposed a model that was supported by structural equation modelling analysis.…
Descriptors: Foreign Countries, Environmental Education, Middle School Students, High School Students
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Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
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Lilya Vany Wisma Widiana; Baskoro Adi Prayitno; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Development of scientific explanation abilities in students is an important aspect in science education. However, traditional learning methods such as textbooks and PowerPoint presentations are often less effective in improving skills due to lack of student interactivity and involvement in the learning process. This study aimed to analyze the…
Descriptors: Problem Solving, Science Process Skills, Science Education, Science Instruction
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Chen, Chia-Chen; Chen, Liang-Yu – Educational Technology & Society, 2022
Based on "Virtual Reality" (VR), this study constructed a teaching software of glacier terrain, which allows students to explore freely in virtual environment and the effect of different learning modes. This study also collected students' spatial ability and geographical learning achievement, and explored whether students' spatial…
Descriptors: Spatial Ability, Academic Achievement, Instructional Effectiveness, Computer Simulation
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Valentina Nachtigall; Selina Yek; Nikol Rummel – Journal of Computer Assisted Learning, 2024
Background: With the increasing availability of immersive technologies such as 360° videos for educational purposes, research needs to shift from media comparison studies to value-added studies in order to identify conditions for effective learning with such technologies. For the educational use of history-related virtual reality media, which are…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
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Shimelis Kebede Kekeba; Abera Gure; Teklu Tafesse Olkaba – Interactive Technology and Smart Education, 2025
Purpose: The purpose of this study was to investigate the impact of using a jigsaw learning strategy integrated with computer simulation (JLSICS) on the academic achievement and attitudes of students, along with exploring the relationships between them in the process of learning about acids and bases. Design/methodology/approach: The research…
Descriptors: Teaching Methods, Learning Strategies, Computer Simulation, Technology Uses in Education
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Cai, Su; Liu, Changhao; Wang, Tao; Liu, Enrui; Liang, Jyh-Chong – British Journal of Educational Technology, 2021
The Augmented Reality (AR)-based learning environment not only provides educators with novel ways to present learning materials but also give learners the opportunity to spontaneously interact with the material. Previous studies have shown that AR has many advantages in education; however, few focuses on the mechanisms behind promoting inquiry…
Descriptors: Physics, Computer Simulation, Self Efficacy, Student Attitudes
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Hong Hoang Nguyen; Minh Khang Nguyen; Quoc Khanh Nguyen – European Journal of Psychology and Educational Research, 2024
The lives and learning experiences of high school students are increasingly intertwined with online activities. With the global trend of Education 4.0, equipping students with digital skills is essential, including the capacity for online social-emotional skills. Someone with social-emotional skills knows how to turn social media into a useful…
Descriptors: Pilot Projects, Foreign Countries, Social Emotional Learning, High School Students
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Chang, Yu-Shan – Educational Studies, 2022
This study explored the influence of Virtual Reality (VR) on Engineering Design (ED) creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted in a high school in Taipei City, Taiwan. The main findings were: 1) the use of VR in ED instruction moderately and positively affected ED…
Descriptors: Computer Simulation, Engineering Education, Design, Creativity
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Dehghani, Marzieh; Mohammadhasani, Nasrin; Hoseinzade Ghalevandi, Mohammad; Azimi, Esmaeil – Interactive Learning Environments, 2023
This study is based on assessing the potential of augmented reality (AR) and infographics in science learning, emphasizing the synergistic effect on improving learning. The study investigates the impact of the combination of AR and infographic design on learning biology. Seventy-five 10th grade male students participated in this study, which…
Descriptors: Computer Simulation, Visual Aids, Biology, Science Education
Minale Demelash; Woldie Belachew; Dereje Andargie – Pedagogical Research, 2023
The purpose of this study was to examine whether a simulation-integrated context-based 7E instructional strategy (SICBIS) could increase students' achievement in the chemistry of oxides, acids, bases, and salts (COABS) when compared to context-based 7E instructional strategy (CBIS), simulation-integrated conventional teaching approach (SICTA), and…
Descriptors: Science Instruction, Chemistry, Grade 10, High School Students
Alma Grisel Irizarry Zambrana – ProQuest LLC, 2023
This is potentially the first study that addressed the Puerto Rican high school students' chemistry knowledge acquisition using traditional teaching and Physics Education Technology. The problem addressed by this quantitative comparative quasi-experimental study was that students' showed a disadvantage on chemistry knowledge acquisition over other…
Descriptors: High School Students, Chemistry, Teaching Methods, Educational Technology
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Amy Adair; Michael Sao Pedro; Janice Gobert; Jessica A. Owens – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards such as the Next Generation Science Standards (NGSS, 2013). In this paper, we used a virtual performance-based formative assessment to capture students' competencies at both "developing" and "evaluating"…
Descriptors: Student Evaluation, Mathematical Models, Competence, Scientific Research
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Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Kasi Holcomb-Webb – Grantee Submission, 2022
Novel forms of technology, like shared Augmented Reality (AR) holograms, can spur the discovery of new hypotheses about cognition and how it is embodied and distributed. These holograms have affordances for exploration, collaboration, and learning that have never been seen before. In the present study, we examine the multimodal ways that high…
Descriptors: Geometry, Mathematics Instruction, Schemata (Cognition), Teaching Methods
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