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Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
Price, S.; Jewitt, C.; Sakr, M. – Journal of Computer Assisted Learning, 2016
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential…
Descriptors: History Instruction, Handheld Devices, Telecommunications, Learning Activities
Waters, Stewart; Kenna, Joshua; Bruce, Darrian – Social Studies, 2016
The inclusion of technology in the classroom is an increasingly important feature of effective instruction. The implementation of Common Core Standards in many states also requires teachers to consider new pedagogical strategies to support meaningful learning. This article explores the intersection between technology demands and curricular change…
Descriptors: Computer Oriented Programs, Common Core State Standards, History Instruction, Social Studies
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
Council for Educational Technology, London (England). – 1977
This report describes some curriculum development work done by the Local History Classroom Project (LHCP) which explores approaches to the classroom teaching of local history and possible roles for computerized banks of standardized historical data. Part one of the document gives a sample lesson developed from court records and newspaper articles.…
Descriptors: Case Studies, Census Figures, Comparative Analysis, Comparative Education

Ramos, Donald; Wheeler, Robert, A. – History Teacher, 1989
Describes the use of computers in a comparative history course. Outlines course objectives and stresses the incorporation of computers into hypothesis formulation. Discusses available software packages and the pros and cons of each. Concludes with further recommendations for the use of computers in the classroom. (RW)
Descriptors: Computer Literacy, Computer Oriented Programs, Computer Software, Computer Uses in Education
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites