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Durukan, Erhan – Educational Research and Reviews, 2014
As computer technology developed, hypertexts emerged as an influential environment for developing language skills. This study aims to evaluate a text prepared in a hypertextual environment and its effects on academic success and comprehension skills. In this study, "preliminary test final test control group experimental pattern" was used…
Descriptors: Foreign Countries, Elementary School Students, Academic Achievement, Hypermedia
Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2013
Distinct theoretical perspectives, Cognitive Load Theory and Self-Regulated Learning (SRL) theory, have been used to examine individual differences the challenges faced with hypermedia learning. However, research has tended to use these theories independently, resulting in less robust explanations of hypermedia learning. This study examined the…
Descriptors: Difficulty Level, Cognitive Processes, Prior Learning, Learning Strategies
Winters, Fielding I.; Alexander, Patricia A. – Instructional Science: An International Journal of the Learning Sciences, 2011
Peer collaboration is a pedagogical method currently used to facilitate learning in classrooms. Similarly, computer-learning environments (CLEs) are often used to promote student learning in science classrooms, in particular. However, students often have difficulty utilizing these environments effectively. Does peer collaboration help students…
Descriptors: Cooperation, Hypermedia, Anatomy, Human Body
Evans-Waughen, Kristen – ProQuest LLC, 2012
Technology resources such as podcasts allow users to connect to the World Wide Web to download audio files to listen to anytime and anywhere and are slowly being introduced in classrooms as an educational tool and as a resource in the e-learning environment. Past studies have examined the relationship between the use of technology as a teaching…
Descriptors: Higher Education, Hypermedia, Multimedia Materials, Influence of Technology
AbuSeileek, Ali Farhan – Computers & Education, 2011
This study investigated the effect of gloss presentation in different text locations whilst participants read EFL texts in a hypermedia environment. Seventy-eight undergraduate EFL learners read and summarized seven texts and completed a vocabulary assessment. The number of propositions recalled in each summary was recorded. The data suggest that…
Descriptors: Reading Comprehension, Vocabulary Development, English (Second Language), Second Language Learning
Epp, Erik Minh – ProQuest LLC, 2010
As society's interactions with web technology mature from novelty to familiarity and finally into transparence for users, it becomes important to reexamine what modern students are taking from their experiences with educational technology. Students in a physical chemistry laboratory course interacted with a hypermedia learning environment as part…
Descriptors: Video Technology, Familiarity, Chemistry, Hypermedia
Despotakis, Theofanis C.; Palaigeorgiou, George E.; Tsoukalas, Ioannis A. – Educational Technology & Society, 2007
Animated demonstrations are increasingly used for presenting the functionality of various computer applications. Nevertheless, our understanding of whether and how students integrate this technology into their learning strategies remains limited. Although, several studies have examined animated demonstrations' learning efficiency, this study aims…
Descriptors: Student Attitudes, Learning Strategies, Computer Uses in Education, Animation

Song, Chiann-Ru – British Journal of Educational Technology, 2002
Discusses the use of hypermedia to accommodate students' individual learning differences and to help students develop complex learning skills to acquire complex knowledge. Examines 10 research studies that investigated interaction between students' learning skills and their use of different forms of instruction. (Author/LRW)
Descriptors: Cognitive Style, Hypermedia, Individual Differences, Learning Strategies
Lee, Hyeon Woo – ProQuest LLC, 2008
Instructional designers need to understand the internal processes of learning, identify learners' cognitive difficulties with those processes, and create strategies to help learners overcome those difficulties. Generative learning theory, one conception of human learning about cognitive functioning and process, emphasizes that meaningful learning…
Descriptors: Metacognition, Feedback (Response), Learning Theories, Control Groups
Cates, Ward Mitchell – 1992
Defining metacognition as the set of skills and strategies one uses in monitoring and modifying how one learns, this paper addresses ways in which interactive hypermedia/multimedia instructional programs might enhance the meta-cognitive abilities of the learners who use them. It begins by identifying key issues and approaches to metacognition,…
Descriptors: Cognitive Style, Evaluation Methods, Hypermedia, Interactive Video

Burbules, Nicholas C.; Callister, Thomas A., Jr. – Educational Theory, 1996
Discusses possibilities and dangers involved with using hypertext for learning; explains how it is similar to and different from other forms of information generation, organization, storage, and retrieval; examines its influence on the information it organizes; and explores problematic issues (including the potential for bias and distortion within…
Descriptors: Computer Assisted Instruction, Educational Technology, Higher Education, Hypermedia
Espada, Ana Belen Cumbreno; Garcia, Mercedes Rico; Fuentes, Alejandro Curado; Gomez, Eva Ma Dominguez – ReCALL, 2006
This paper describes the integration of hypermedia adaptive systems for foreign language learners at an early age. Our research project is concerned with exploring the relationship between language learning and information technology according to six different phases: a preliminary study of the plausible adaptive system; the development of lessons…
Descriptors: Feedback (Response), Learning Strategies, Second Language Learning, Hypermedia
Carpenter, B. Stephen; Taylor, Pamela G. – Computers in the Schools, 2006
When interactive computer technology is used in meaningful and connective ways, it both enhances and provokes the focus and purpose of art instruction and learning to be expansive and personally relevant. In this paper, we describe an approach to interpretation and curriculum design that requires users to make visual and conceptual associations…
Descriptors: Art Education, Educational Technology, Curriculum Design, Computer Uses in Education
Fischer, Frank; Grasel, Cornelia; Mandl, Heinz – 2000
Self-regulated learning with authentic and complex problems requires that learners observe their own learning and use additional information when appropriate (e.g., hypertextual information in computer-supported learning environments). Research indicates that learners in problem-based environments often have difficulties using additional…
Descriptors: College Students, Computer Graphics, Computer Uses in Education, Foreign Countries

Stoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping
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