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Wang, Yichuan; Rajan, Pramod; Sankar, Chetan S.; Raju, P. K. – IEEE Transactions on Learning Technologies, 2017
Serious games are becoming important educational tools and are increasingly being integrated into courses in many different academic areas and widely portrayed as a means of helping individuals concentrate on the subject matter and enjoy learning. This paper discusses the development and testing of a serious game by using a research model where…
Descriptors: Teaching Methods, Educational Games, Difficulty Level, Usability
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Kho, Lee Sze; Chen, Chwen Jen – Interactive Learning Environments, 2017
Student response systems (SRSs) are wireless answering devices that enable students to provide simple real-time feedback to instructors. This study aims to evaluate the effects of different SRS interaction modes on elementary school students' science learning. Three interaction modes which include SRS Individual, SRS Collaborative, and Classroom…
Descriptors: Elementary School Students, Elementary School Science, Quasiexperimental Design, Intermode Differences
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Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
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Cerna, Miloslava – Open Learning, 2018
The paper discusses the deployment of cognitive and affective components for teaching languages in a blended learning university setting. A modified expectancy model of motivation was designed and applied. The usability testing of a language education website was used as a framework with affective and cognitive features. The selection of the…
Descriptors: College Students, Blended Learning, Educational Technology, Technology Uses in Education
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Teo, Timothy; Milutinovic, Verica; Zhou, Mingming; Bankovic, Dragic – Interactive Learning Environments, 2017
This study examined pre-service teachers' intentions to use computers in traditional and innovative teaching practices in primary mathematics classrooms. It extended the technology acceptance model (TAM) by adding as external variables pre-service teachers' experience with computers and their technological pedagogical content knowledge (TPCK).…
Descriptors: Foreign Countries, Mathematics Education, Preservice Teacher Education, Preservice Teachers
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Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
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Van De Bogart, Willard; Wichadee, Saovapa – International Review of Research in Open and Distributed Learning, 2015
The LINE application is often conceived as purely social space; however, the authors of this paper wanted to determine if it could be used for academic purposes. In this study, we examined how undergraduate students accepted LINE in terms of using it for classroom-related activities (e.g., submit homework, follow up course information queries,…
Descriptors: Undergraduate Students, Educational Technology, Teaching Methods, Intention
Deegan, Robin – International Association for Development of the Information Society, 2013
Mobile learning is a cognitively demanding application and more frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the nature of this use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications