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Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
Gutelius, Paul Payne – 1974
The thesis describes the design, implementation, and evaluation of a course in the theory and practice of management. It gives an appraisal of programmed learning techniques and compares three methods of teaching management--by readings, by cases, and by computer gaming. Additionally, it relates student reactions to the opportunity to select one…
Descriptors: Administrator Education, Computer Assisted Instruction, Course Content, Course Descriptions
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory