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Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
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Hatice Çirali Sarica – Review of Education, 2023
Both emotions and digital storytelling (DST) have an important role in learning-teaching processes. Emotions are also important for DST. There is currently much interest in how emotion and DST are addressed together in education, how relations are established, how they are grounded and what the outcomes are. There is a need for a systematic review…
Descriptors: Psychological Patterns, Information Technology, Story Telling, Educational Trends
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Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
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Pernilla Sundqvist; Susanne Engström; Charlotta Nordlöf – Design and Technology Education, 2025
The materials and artefacts utilized by teachers and students play a crucial role in education. In a subject like technology, where many teachers feel they do not have sufficient competence, curriculum materials such as textbooks and teacher guides provide important support for teachers. Teacher guides, in particular, have the potential to support…
Descriptors: Guides, Grade 7, Grade 8, Grade 9
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Anya S. Evmenova; Jered Borup; Joan Kang Shin – TechTrends: Linking Research and Practice to Improve Learning, 2024
While generative AI such as ChatGPT has important drawbacks, it can potentially unlock new types of learning and support -- specially for English learners and students with disabilities -- by facilitating teachers' Universal Design for Learning (UDL) efforts. As generative AI is quickly becoming an integral part of our lives (e.g., being…
Descriptors: Artificial Intelligence, Teaching Methods, Instructional Design, Information Technology
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Gibbs, William J. – Design and Technology Education, 2022
The ambiguous identity of the digital media field, the ubiquity of media, and rapid and persistent technological change and innovation pose inimitable challenges for academic programs in digital media. Digitization of media is an underlying impetus for today's rapid innovation that compels related academic programs in higher education to…
Descriptors: Design, Thinking Skills, Epistemology, Information Technology
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Knaus, Thomas – Australian Educational Computing, 2020
When "software takes command", people take fright -- a reaction which frequently accompanies change or novelty. Their fears are understandable, but they also cloud people's view of the potentials that digital tools and digital media hold for society and especially educational contexts. Their fears also define societal debates and…
Descriptors: Computer Software, Information Technology, Cooperation, Design
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Ümran Sahin – International Online Journal of Primary Education, 2025
The purpose of this research is to explore prospective teachers' perspectives on the physical arrangement of an ideal classroom as a learning environment. A phenomenological design was used in this study to reveal the views of prospective teachers about the components and features of an ideal, desired classroom environment. Fifteen teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Elementary School Teachers, Science Instruction
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Chankuna, Dittachai; Thanaiudompat, Thanarit; Sujintawong, Panitnan – Education Quarterly Reviews, 2022
The objectives of this study were to: (1) investigate the problems surrounding the use of information technology in education at Thailand National Sports University Chon Buri Campus; and (2) determine the university's information technology needs. The quantitative method was used to investigate the problems and needs associated with the use of…
Descriptors: Foreign Countries, Information Technology, Educational Technology, Technology Uses in Education
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Kim, Byungsoo; Joines, Sharon; Feng, Jing – International Journal of Technology and Design Education, 2023
The Industrial Design (ID) education offers numerous opportunities for students to learn the market and user-centered approach; however, in cases in which design students lack technical knowledge, they can have difficulty and lack confidence in technology-driven design projects. The purpose of this study is to answer a research question "how…
Descriptors: Mentors, Teaching Methods, Industrial Arts, Design
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Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
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Haag, Maren; Marsden, Nicola – International Journal of Technology and Design Education, 2019
Empathy is seen as essential for user-centered design and thus needs to be taken into consideration in design education. Personas are a design method that is meant to promote empathy with users and are also used to foster an empathic design approach in educational settings. Empathic involvement is considered to be particularly important to…
Descriptors: Empathy, Teaching Methods, Risk, Teamwork
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David Carlson, J.; Dobson, Terry – International Journal of Art & Design Education, 2020
With the emergence of an entire generation of technologically infused learners comes a new challenge for educators to combat their desire for technologically enhanced isolation. The impact of social media on self-absorption and the ramifications of excessive screen time are already evident in our current generation of tech-native students.…
Descriptors: Empathy, Inclusion, Teaching Methods, Creativity
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Rouse, Rob; Krummeck, Katie; Uribe, Olivia – Science and Children, 2020
Makerspaces are collaborative workplaces equipped with a variety of high- and low-tech tools and materials that individuals can use to create physical and digital products. In this article the authors take the perspective that integrating a makerspace into a school is a proactive, thoughtful, and time-consuming process. To help meaningfully…
Descriptors: Design, Creative Activities, Teaching Methods, Elementary School Students
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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
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