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Yonwilad, Wannatida; Nuangchalerm, Prasart; Ruangtip, Parinya; Sangsrikaew, Panadda – Journal of Educational Issues, 2022
The purpose of this action research was to improve mathematical problem-solving abilities using the virtual 5E instructional organization for undergraduate math students who required to pass the criteria of 70% of the full score. This study involved thirty undergraduate math students from one university who were enrolled in mathematical…
Descriptors: Mathematics Skills, Problem Solving, Mathematics Instruction, Teaching Methods
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Reisoglu, I.; Topu, B.; Yilmaz, R.; Karakus Yilmaz, T.; Göktas, Y. – Asia Pacific Education Review, 2017
The aim of this study is to investigate recent empirical research studies about 3D virtual learning environments. A total of 167 empirical studies that involve the use of 3D virtual worlds in education were examined by meta-review. Our findings show that the "Second Life" platform has been frequently used in studies. Among the reviewed…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Spatial Ability
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Vartiainen, Henriikka; Enkenberg, Jorma – Educational Technology Research and Development, 2013
Sociocultural approaches emphasize the systemic, context-bound nature of learning, which is mediated by other people, physical and conceptual artifacts, and tools. However, current educational systems tend not to approach learning from the systemic perspective, and mostly situate learning within classroom environments. This design-based research…
Descriptors: Museums, Design, Virtual Classrooms, Inquiry
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Code, Jillianne; Clarke-Midura, Jody; Zap, Nick; Dede, Chris – Journal of Interactive Learning Research, 2013
Determining the effectiveness of any educational technology depends upon teachers' and learners' perception of the functional utility of that tool for teaching, learning, and assessment. The Virtual Performance project at Harvard University is developing and studying the feasibility of using immersive technology to develop performance…
Descriptors: Educational Technology, Inquiry, Middle School Students, Secondary School Science
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Poulin, Jessica; Ramamurthy, Bina; Dittmar, Katharina – Journal of College Science Teaching, 2013
Population genetics is fundamental to understanding evolutionary theory, and is taught in most introductory biology/evolution courses. Many students are unaware that understanding this topic requires pertinent knowledge of mathematics and consequently struggle with the subject. As a response to this problem, a virtual tool (Pop!World) was…
Descriptors: Genetics, Evolution, Learning Modules, Introductory Courses
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Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology
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Shelton, Angela; Natarajan, Uma; Willard, Catherine; Kane, Tera; Ketelhut, Diane Jass; Schifter, Catherine – Journal of Computers in Mathematics and Science Teaching, 2013
Though many national and international science organizations stress the importance of integrating scientific inquiry into classroom instruction, this is often difficult for teachers. Moreover, assessing and scaffolding inquiry skills for students can be even more of a challenge. This paper investigated the student performances in an inquiry-based,…
Descriptors: Scaffolding (Teaching Technique), Scientific Methodology, Inquiry, Virtual Classrooms
Dell, Diana F. Abernathy – ProQuest LLC, 2012
Teaching and learning tools such as Moodle and Web 2.0 tools are appearing in K-12 classrooms; however, there is a lack of scholarly research to guide the implementation of these tools. The WebQuest model, a widely adopted inquiry-based model for online instruction, has instructional inadequacies and does not make the most of emerging…
Descriptors: Educational Technology, Web 2.0 Technologies, Technology Uses in Education, Inquiry
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Seitamaa-Hakkarainen, Pirita; Viilo, Marjut; Hakkarainen, Kai – International Journal of Technology and Design Education, 2010
The purpose of the present article is to examine the knowledge-practice based approach to technology-enhanced learning. Toward that end, the article reports the efforts of an elementary-school teacher and researchers in promoting genuine inquiry at the 4th and 5th grade of a Finnish elementary school. We will describe implementation and social…
Descriptors: Class Activities, Learning Activities, Grade 5, Professional Development
Tustin, Rachel Sarah – ProQuest LLC, 2012
Virtual K-12 schools have rapidly become a popular choice for parents and students in the last decade. However, little research has been done on the instructional practices used in virtual courses. As reflected in the central research question, the purpose of this study was to explore how teachers provided instruction for Grade 7-10 students in…
Descriptors: Virtual Classrooms, Educational Technology, Grade 7, Grade 8
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Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
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Lowenthal, Patrick R.; Dunlap, Joanna C. – Internet and Higher Education, 2010
The Community of Inquiry (CoI) framework is a comprehensive guide to the research "and" practice of online learning. One of the most challenging aspects of establishing a CoI in online courses is finding the best way to attend to each element of the CoI framework in a primarily text-based environment. In our online courses, we have examined the…
Descriptors: Story Telling, Guidelines, Communities of Practice, Inquiry
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Kraglund-Gauthier, Wendy L.; Chareka, Ottilia; Orr, Anne Murray; Foran, Andrew – Canadian Journal for the Scholarship of Teaching and Learning, 2010
Across Canada and around the world, online technologies are becoming widely used and accepted as effective modes of learning. This essay traces the initial forays into teaching online classes by three Faculty of Education professors at one small Canadian university and an instructional designer/teacher who joined part-way through the research…
Descriptors: Inquiry, Online Courses, Classroom Techniques, Classroom Environment
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Akyol, Zehra; Ice, Phil; Garrison, Randy; Mitchell, Rob – Internet and Higher Education, 2010
The Community of Inquiry Framework is based on the premise that online learning is a collaborative constructivist activity. However, not all courses are similarly oriented. In general, courses can be divided into constructivist and objectivist. In constructivist courses, learners develop solutions to problems through sustained discourse and…
Descriptors: Electronic Learning, Constructivism (Learning), Distance Education, Online Courses
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Erlandson, Benjamin E.; Nelson, Brian C.; Savenye, Wilhelmina C. – Educational Technology Research and Development, 2010
Educational multi-user virtual environments (MUVEs) have been shown to be effective platforms for situated science inquiry curricula. While researchers find MUVEs to be supportive of collaborative scientific inquiry processes, the complex mix of multi-modal messages present in MUVEs can lead to cognitive overload, with learners unable to…
Descriptors: Education Majors, Undergraduate Study, Cooperation, Cognitive Processes
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