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Leah S. Mahler; Richard E. Mayer – Journal of Computer Assisted Learning, 2024
Background: Emotional design of multimedia lessons involves adding features that are intended to increase learner enjoyment and promote learning--such as adding narrative, anthropomorphizing non-human elements, and using warm colours. Objective: The present study extends this work to examine the potential of Japanese animation (anime) for…
Descriptors: Multimedia Instruction, Animation, Cartoons, Science Instruction
Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
Noetel, Michael; Griffith, Shantell; Delaney, Oscar; Harris, Nicola Rose; Sanders, Taren; Parker, Philip; del Pozo Cruz, Borja; Lonsdale, Chris – Review of Educational Research, 2022
Multimedia is ubiquitous in 21st-century education. Cognitive load theory and the cognitive theory of multimedia learning both postulate that the quality of multimedia design heavily influences learning. We sought to identify how to best design multimedia and review how well those learning theories held up to meta-analyses. We conducted an…
Descriptors: Multimedia Materials, Meta Analysis, Cognitive Ability, Visual Aids
Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
Shiu, Alice; Chow, Joseph; Watson, Judith – Education and Information Technologies, 2020
Students' diverse learning modes render the need to develop various learning materials for effective learning. Existing literature has shown the increasing use of animated videos to complement classroom teaching. To justify the use of videos for teaching, the impact of learning should be comparatively as effective as that of traditional learning…
Descriptors: Teaching Methods, Video Technology, Instructional Effectiveness, Outcomes of Education
Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation
Dincer, Nazmi; Polat, Mustafa – Asian Journal of Distance Education, 2022
Although grammar has been central to L2 research and methodology over the years, the approaches to teaching grammar have long been a controversial topic in teaching English as a foreign language (EFL) even today when we are introduced with innovative methods especially with technology. Considered as an innovative and effective instructional…
Descriptors: Flipped Classroom, Teaching Methods, Grammar, English (Second Language)
Wilson, Kristy J.; Long, Tammy M.; Momsen, Jennifer L.; Speth, Elena Bray – CBE - Life Sciences Education, 2020
As an instructional tool, models can transform the student experience from the static to the dynamic, the flat to the 3D, and the siloed to the integrated. Few practical resources exist to help instructors transition toward model-based classroom practices. The "Modeling in the Classroom" evidence-based teaching guide provides instructors…
Descriptors: Modeling (Psychology), Teaching Methods, Evidence Based Practice, Guides
Yang, Fang-Ying; Tsai, Meng-Jung; Chiou, Guo-Li; Lee, Silvia Wen-Yu; Chang, Cheng-Chieh; Chen, Li-Ling – Educational Technology & Society, 2018
The main purpose of this study was to provide instructional suggestions for supporting science learning in digital environments based on a review of eye tracking studies in e-learning related areas. Thirty-three eye-tracking studies from 2005 to 2014 were selected from the Social Science Citation Index (SSCI) database for review. Through a…
Descriptors: Teaching Methods, Science Instruction, Learning Processes, Eye Movements
Stepanov, Alexander V.; Fedorov, Vladimir A.; Vorobyeva, Julia A.; Marakulina, Ulyana ?.; Ovchinnikov, Vladislav I. – International Journal of Environmental and Science Education, 2016
The relevance of the problem under study is based on the society's need for educating an integral person who is able to solve ecumenical project tasks. Currently this problem (as natural order from the society) is emerging in the educational system and social practices but has yet to obtain substantial scientific and theoretical justification. The…
Descriptors: Faculty Development, Innovation, Vocational Education, Animation
Tu, Jui-Che; Chiang, Yu-Hsien – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The research is now an instructor in the department of animation in a college, discovering that students can not pay attention to their study and lack of motivation to learn. Therefore, the research motivation is how to restore students' learning motivation and have them plunge into course learning. The study aimed to develop "design strategy…
Descriptors: Animation, Computer Software, Learning Motivation, Student Motivation
Baukal, Charles E., Jr.; Ausburn, Lynna J. – European Journal of Engineering Education, 2016
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…
Descriptors: Engineering Education, Computer Graphics, Instructional Design, Multimedia Instruction
Bingham, Tricia; Reid, Stephanie; Ivanovic, Vanda – International Journal for Educational Integrity, 2016
In 2012, and 2014 Libraries and Learning Services from the University of Auckland created two online courses to introduce students to the concept of academic integrity and its associated values and expectations. The challenge was to introduce the somewhat dry subject matter to a diverse group of students in an engaging way and to avoid large…
Descriptors: Integrity, Online Courses, Library Services, Course Descriptions
Nielsen, Wendy; Hoban, Garry – Journal of Research in Science Teaching, 2015
This research studied a group of three preservice elementary teachers creating a narrated stop-motion animation (Slowmation) from start to finish in 3?hours to explain the challenging concept of "phases of the moon" to elementary school children. The research questions investigated the preservice teachers' learning before and after the…
Descriptors: Preservice Teachers, Science Instruction, Teaching Methods, Animation
Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design