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Showing 1 to 15 of 195 results Save | Export
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José-Manuel Sáez-López; Rolando-Óscar Grimaldo-Santamaría; Mª-Pilar Quicios-García; Esteban Vázquez-Cano – Technology, Knowledge and Learning, 2024
Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the instructional design approach. Several studies highlight that this methodology fosters contributions in commitment, fun, enthusiasm, motivation, satisfaction, and interaction in pedagogical…
Descriptors: Gamification, Teaching Methods, Elementary School Teachers, Foreign Countries
Morehead, Kayla; McEldoon, Katherine – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Learning Experience, Instructional Design, Authentic Learning, Teaching Methods
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Sean Hickey; Ana-Paula Correia – Journal of Educational Technology Systems, 2024
Evolving from its instructional design origins and directly related to contemporary learning experience design (LXD), learning design has emerged as a movement within the field of workplace learning and development that seeks to shift the focus of training and education from the content to the learner. The origins of this learner focus can be…
Descriptors: Instructional Design, Educational Experience, Learning Experience, Job Training
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Carl Boel; Tijs Rotsaert; Martin Valcke; Alexander Vanhulsel; Tammy Schellens – Education and Information Technologies, 2024
Students in secondary vocational education often have to learn and practice their skills in potentially dangerous situations, operating complex machinery or working in hazardous conditions. As a consequence, they need to be trained on how to work safely, to respect safety regulations, to wear protective gear and related equipment, to consider…
Descriptors: Instructional Design, Educational Research, Computer Simulation, Educational Games
Richey, J. Elizabeth; McEldoon, Katherine; Belenky, Daniel – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Active Learning, Teaching Methods, Memory, Learner Engagement
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Marianne Grace Araneta; Marica Liotino; Taiwo Isaac Olatunji; Monica Fedeli – Innovations in Education and Teaching International, 2025
Opportunities and concerns regarding the use of Massive Open Online Courses (MOOCs) in higher education have evolved along with them. A concern is how their use could support the higher-order learning appropriate for higher education. Grounded in the conversational framework, this case study explored how reflective practice could be fostered in a…
Descriptors: MOOCs, Blended Learning, Teaching Methods, Higher Education
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Minhong Wang – Knowledge Management & E-Learning, 2024
Learning is an integral part of being human. How people learn has long been discussed, revealed in many learning theories, investigated in numerous studies, and demonstrated in extensive practices. The goal of this article is to rethink how people learn from four fundamental perspectives, that is, learning by interaction with content (C), learning…
Descriptors: Learning Processes, Instructional Design, Learning Experience, Teaching Methods
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Wan-Ling Huang – Teaching Public Administration, 2024
This study aims to propound an instructional design for a service-learning course grounded in public problem analysis and verify its immediate and sustained outcomes through the actual instructional process. A quasi-experimental research design was adopted wherein students who were enrolling in a service-learning course were considered as a…
Descriptors: Teaching Methods, Service Learning, Public Administration, Student Projects
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Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
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Bhagat, Kaushal Kumar; Cheng, Chia-Hui; Koneru, Indira; Fook, Fong Soon; Chang, Chun-Yen – Interactive Learning Environments, 2023
The aim of this study was to develop a scale to measure students' blended learning course experience. A total of 792 undergraduate students from Malaysia participated in this study. Exploratory factor analysis (EFA) was employed to evaluate the factor structure of the scale. As a result of EFA, three factors with 19 items that explained 68.06% of…
Descriptors: Blended Learning, Evaluation Methods, Course Evaluation, Student Attitudes
Edmonds, Gerald; Pusch, Rob – Region 5 Comprehensive Center, 2022
This guide is a companion to the "Adult Learning Planning Framework. Toolkit" (ED614137). It works in partnership with the framework while considering the unique challenges associated with the development of engaging and effective online, asynchronous learning experiences that have become embedded in the fabric of learning for all. The…
Descriptors: Guidelines, Asynchronous Communication, Instructional Design, Learning Experience
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Ana Garcia-Allen; Sari Heru; Richard Martínez – International Journal for Students as Partners, 2024
Through the student-as-partners (SaP) framework, this paper explores how this can enhance undergraduate Spanish as a foreign language flipped classroom courses and promote student engagement and satisfaction. Traditionally, higher education courses are designed and developed by faculty members; however, our pilot project proposed collaboration…
Descriptors: Undergraduate Students, Spanish, Second Language Learning, Second Language Instruction
Joseph T. Wong – ProQuest LLC, 2024
My dissertation examines undergraduates' online learning experiences during the COVID-19 pandemic through three distinct studies. The primary goal of my dissertation is to shed light on crucial aspects of social cognitive learning theories and learning experience design (LXD) applied in distance learning. These studies, using an LXD approach…
Descriptors: Undergraduate Study, Electronic Learning, Teaching Methods, Learning Processes
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Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
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Hernández-Leo, Davinia; Martinez-Maldonado, Roberto; Pardo, Abelardo; Muñoz-Cristóbal, Juan A.; Rodríguez-Triana, María J. – British Journal of Educational Technology, 2019
The field of "learning design" studies how to support teachers in devising suitable activities for their students to learn. The field of "learning analytics" explores how data about students' interactions can be used to increase the understanding of learning experiences. Despite its clear synergy, there is only limited and…
Descriptors: Instructional Design, Data Analysis, Guidelines, Decision Making
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