Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Instructional Design | 5 |
Medieval History | 5 |
Teaching Methods | 5 |
History Instruction | 4 |
Foreign Countries | 3 |
Course Content | 2 |
Educational Games | 2 |
Educational Technology | 2 |
Learner Engagement | 2 |
Scaffolding (Teaching… | 2 |
Student Research | 2 |
More ▼ |
Source
Association for Educational… | 1 |
Computers & Education | 1 |
International Journal of… | 1 |
Southern Social Studies… | 1 |
Teaching Theology & Religion | 1 |
Author
Publication Type
Journal Articles | 4 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Guides - Non-Classroom | 1 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Secondary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
New York | 2 |
Arizona | 1 |
Australia | 1 |
China | 1 |
Florida | 1 |
Georgia | 1 |
Illinois | 1 |
Indiana | 1 |
Indonesia | 1 |
Iowa | 1 |
Michigan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Gottlieb, Owen – Teaching Theology & Religion, 2018
"Lost & Found" is a game series, created at the Initiative for Religion, Culture, and Policy at the Rochester Institute of Technology MAGIC Center. The series teaches medieval religious legal systems. This article uses the first two games of the series as a case study to explore a particular set of processes to conceive, design, and…
Descriptors: Educational Games, Religious Education, Medieval History, Teaching Methods
Neal, Kathleen B.; Amendola, Natasha; Jeske, Diana Marie; Martorana, Rosa; Smith, Erin G.; Joyce, Stephen J.; Baudinette, Samuel – International Journal of Teaching and Learning in Higher Education, 2018
The design of assessment in undergraduate history courses, as university populations grow and change, must adapt to meet and serve a range of new pedagogical imperatives and student constituencies in order to ensure both disciplinary integrity and the development of employability skills transferable to work in other fields. In delivering an…
Descriptors: History Instruction, Undergraduate Students, Teamwork, Teaching Methods
Akkerman, Sanne; Admiraal, Wilfried; Huizenga, Jantina – Computers & Education, 2009
A mobile and multimedia game designed for History education was analyzed in terms of how it is designed and how it was applied as a narrative learning environment. In History education, narrative can be argued to be very useful to overcome fragmentation of the knowledge of historical characters and events, by relating these with meaningful…
Descriptors: Learner Engagement, Teaching Methods, Instructional Effectiveness, Story Telling

Southern Social Studies Journal, 1991
Describes the social studies program at Walker Junior High School (La Palma, CA). Uses student research and role playing to make areas of history, geography, and government more meaningful. Includes colonial period, slavery, medieval life, and city government. Suggests themes, methods, and telecommunication and computer use. Reports that the…
Descriptors: City Government, Course Content, Curriculum Design, Geography Instruction
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites