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Zhong, Lin; Xie, Yufei; Xu, Luqiang – Education and Information Technologies, 2023
The personalization feature has been implemented in various ways in educational games but the effectiveness of personalization feature on students' engagement was mixed in literature. Culture might be one possible reason but has been seldom explored in previous studies. This study filled in this gap by investigating the impact of the…
Descriptors: Role Playing, Educational Games, Learner Engagement, Gender Differences
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Ntshangase, Sicelo Ziphozonke – South African Journal of Education, 2022
The modern era demands a radical pedagogical shift and a complete overhaul of traditional teaching methods that flaunt teachers as the sole producers of knowledge and learners as impetuous consumers of knowledge. In this article I propose interactive teaching methods and strategies as the pedagogical approach to be advocated by 21st-century…
Descriptors: Foreign Countries, Teaching Methods, Instructional Innovation, Transformative Learning
Kartal, Ozgul; Tillett, Wade – Investigations in Mathematics Learning, 2021
This study investigated preservice teachers' (PTs) conceptions of how math is well-taught, their ability to design lessons that employ reform-based practices, and relations between their conceptions and lesson plans. We developed a survey and a rubric, in relation to the most recent standards and practices in U.S for the teaching and learning of…
Descriptors: Lesson Plans, Preservice Teachers, Student Attitudes, Mathematics Instruction
Enilda Romero-Hall; Renee Patrick; Gül Sahin – International Journal of Designs for Learning, 2019
This paper describes the design and development of ERAS, an experiential role-playing aging simulation. This webbased tool was designed for psychology students to engage in a role-playing experience that serves to increase individuals' empathy toward the elderly, as they learn about aging. In ERAS, the learners take on the role of aging…
Descriptors: Role Playing, Aging (Individuals), Ethnicity, Perspective Taking
Yeh, Meng; Hsu, Wei-li – Foreign Language Annals, 2023
This study investigates the effect of an instructional design for medical Chinese, which incorporates research findings from Conversation Analysis (CA) and uses authentic doctor-patient consultations in primary-care visits as teaching materials. The goal of the instruction is to develop students' interpersonal communicative competence in medical…
Descriptors: Discourse Analysis, Physician Patient Relationship, Primary Health Care, Instructional Design
Heejin Song – Multicultural Education Review, 2025
Amidst the persistent and increasingly visible discrimination and injustice against racially minoritized groups during and after the global COVID-19 pandemic, Canadian higher education has stressed the incorporation of equity, diversity, and inclusion (EDI) into curricular planning and practice. In parallel to the EDI emphasis at the institutional…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Design
Sanchez, Eric; Monod-Ansaldi, Réjane; Vincent, Caroline; Safadi-Katouzian, Sina – Education and Information Technologies, 2017
This paper draws on an empirical work dedicated to discussing a theoretical model for design-based research. The context of our study is a research project for the design, the implementation and the analysis of Insectophagia, a digital role-play game implemented in secondary schools. The model presented in this paper aims at conceptualizing…
Descriptors: Role Playing, Computer Games, Secondary School Students, Instructional Innovation
Deejay, Aleks; Rublee, Maria Rost; Zech, Steven T. – Journal of Political Science Education, 2019
This article details a role-playing "citizenship simulation" used in a large graduate seminar offered by the Masters of International Relations (IR) faculty at Monash University in Melbourne, Australia. While recognizing the need for a more systematic analysis of the relationship between class size and active learning strategies, this…
Descriptors: Graduate Students, Role Playing, Citizenship Education, Large Group Instruction
Naujoks, Daniel – Journal of Political Science Education, 2021
This essay introduces and analyzes a one-class role-play simulation during which students engage in stakeholder negotiations on how to respond to a large flow of refugees between two fictional African countries. Participants acquire an in-depth knowledge of arguments regarding granting and restricting refugees' freedom of movement and civil and…
Descriptors: Refugees, Emergency Shelters, International Relations, Teaching Methods
Kerrigan, John; Aghekyan, Rosa – International Journal of Teaching and Learning in Higher Education, 2022
This paper explores the effective online teaching practices and activities used for an asynchronous online learning environment. During the 15-week semester, students had various opportunities to learn rigorous content while utilizing various technological tools. The course, called "How People Learn," offered diverse and exciting…
Descriptors: Online Courses, Teaching Methods, Asynchronous Communication, Learning Processes
Oliver, Kyle Matthew – Teaching Theology & Religion, 2019
This article presents a pedagogical approach to training seminarians for faith leadership in the era of what Heidi Campbell has called "networked religion." It argues that the increasing digital mediation of religious practice, expression, and community represents an opportunity for students to explore and inhabit ministry sites and…
Descriptors: Theological Education, Church Related Colleges, Social Change, Religion
Keenahan, Jennifer; McCrum, Daniel – European Journal of Engineering Education, 2021
Engineers and Architects require effective communication and interdisciplinary team working to be successful throughout their career which, is often overlooked during formal undergraduate education. The purpose of this paper is to disseminate the novel design and evaluation of a module on communication and interdisciplinary team working in the…
Descriptors: Engineering Education, Architectural Education, Intervention, Teaching Methods
Mirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2020
The emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the…
Descriptors: Experiential Learning, Cultural Awareness, Second Language Learning, Second Language Instruction
Arphattananon, Thithimadee – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2020
Multicultural education aims for social justice and a democratic society in that education should eradicate structural inequality and unequal power among majority and minority groups. These critical aims of multicultural education have been toned down when it comes to practice. In many parts of the world, multicultural education is often…
Descriptors: Multicultural Education, Social Studies, Teaching Methods, Foreign Countries