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Jane Henriksen-Bulmer; Emily Rosenorn-Lanng; Stevie Corbin-Clarke; Samuel Ware; Davide Melacca; Lee-Ann Fenge – Interactive Learning Environments, 2024
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at how we can passively teach audiences how to stay safe online. This paper presents a bespoke board game about privacy, aimed at young people aged 16-25…
Descriptors: Game Based Learning, Teaching Methods, Privacy, Safety
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Reynold E. Byers; Craig R. Carter; Yimin Wang – Decision Sciences Journal of Innovative Education, 2024
The advent of the COVID-19 pandemic accelerated the need to conduct synchronous online instruction in which students and faculty were distributed geographically but aggregated digitally onto a single screen on a computer. This approach will likely persist into the future. Thus, a better understanding of how engagement approaches can be adapted to…
Descriptors: Online Courses, Teaching Methods, Instructional Effectiveness, Learner Engagement
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Jianhui Yu – International Review of Research in Open and Distributed Learning, 2025
Sentiments expressed on massive open online course (MOOC) discussion forums significantly influence learning effectiveness and academic performance. The evolution of learning sentiments on MOOC discussion forums is a dynamic process; however, a gap exists in the current understanding of the interplay between evolving sentiments and their impact on…
Descriptors: MOOCs, Student Attitudes, Group Discussion, Computer Mediated Communication
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Nelson Lamar Reinsch Jr.; Jeanine Warisse Turner – Business and Professional Communication Quarterly, 2024
We gathered data from business practitioners to learn how they describe successful online business presentations. We found that many--but not all--successful examples were described in terms of classical rhetorical concepts (e.g., source credibility and content). We also found that about 20% of the examples were described as successful because of…
Descriptors: Public Speaking, Computer Mediated Communication, Speech Communication, Virtual Classrooms
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Christina Areizaga Barbieri; Brianna L. Devlin – Journal of Computer Assisted Learning, 2024
Background: Providing students with worked out problem solutions is a beneficial instructional technique in STEM disciplines, and studying examples that have been worked out incorrectly may be especially helpful for reducing misconceptions in students with low prior content knowledge. However, past results are inconclusive and the effects of…
Descriptors: STEM Education, Misconceptions, Fractions, Error Patterns
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Dalal Aldhilan – Pedagogical Research, 2024
The importance of information and communication technology (ICT) in education has been increasingly acknowledged due to advancements in technology. Prior research has explored several perspectives on the "use of ICT in early childhood education (ECE) and has highlighted many obstacles to its implementation in the classroom setting". The…
Descriptors: Early Childhood Education, Journal Articles, Information Technology, Communications
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Christa R. Sandidge; Bethany F. Schultz – Journal of Educators Online, 2024
This study explores the student perception of traditional discussion boards in online courses and their effectiveness in building connections and enhancing learning. The results indicate that, while online students recognize the importance of connecting with others, traditional discussion boards are ineffective in helping students connect.…
Descriptors: Student Attitudes, Computer Mediated Communication, Discussion (Teaching Technique), Asynchronous Communication
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Yaron Ghilay – Higher Education Studies, 2025
This study investigates the effectiveness of video-based learning compared to traditional text-based methods in distance education for software courses. The research was based on two samples of students (n[subscript 1] = 32, n[subscript 2] = 30) enrolled in the "Fundamentals of PSPP" distance course at the N.B. School of Design and…
Descriptors: Distance Education, Instructional Effectiveness, Computer Software, Video Technology
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Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
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Julia S. Fuller; Laurie Brantley-Dias; Anissa Lokey-Vega; Lee Woodham Langub – Open Learning, 2024
In this paper, the authors describe an investigation of Kennesaw State University's inaugural MOOC, a professional development opportunity designed to enhance educator skills in designing blended and online learning environments for their K-12 learners. Additionally, the authors discuss design aspects of the MOOC in regard to learning impact and…
Descriptors: Student Attitudes, MOOCs, Teaching Methods, Instructional Effectiveness
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Nang Aye Aye Than; Techameth Pianchana – THAITESOL Journal, 2024
This study was conducted through a mixed-methods approach to determine whether implementing online collaborative learning (OCL) strategies in English-speaking classes had an effect on developing English-speaking skills and exploring the opinions of Myanmar migrant students in Thailand. A purposive sample group of 20 participants was chosen from…
Descriptors: Cooperative Learning, Teaching Methods, Online Courses, Immigrants
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Nana Osei Bonsu; Gideon Boadu; Brandford Bervell; Jason Zagami – Education and Information Technologies, 2024
History teaching and learning can be improved through pedagogically innovative practices. In the face of technological advancement, this study examined the effectiveness of mobile blended learning on the academic performance of senior high school history students. The study adopted a quasi-experimental research approach using a pretest-posttest…
Descriptors: Handheld Devices, Blended Learning, History Instruction, Academic Achievement
Shawna Jensen – ProQuest LLC, 2023
Virtual teams are composed of members who work together, transcending time and space through communication technologies to meet shared goals. Many organizations currently use virtual teams to connect employees across the globe. Furthermore, the COVID-19 pandemic forced almost all organizations to shift their employees to hybrid and remote…
Descriptors: Computer Mediated Communication, Technology Uses in Education, COVID-19, Pandemics
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Dianne Forbes; Nicola Daly; Liang Li – SpringerBriefs in Open and Distance Education, 2024
This book supports teaching and learning through online discussion in higher education contexts such as universities, colleges, and polytechnics. It presents an explicit focus on popular asynchronous discussion tools and methods, with attention to disciplinary variety and key principles for successful learning-oriented discussion. It tackles the…
Descriptors: Online Courses, Blended Learning, Instructional Design, Distance Education
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Jacobs, Francois; Cain, William; Lu, Renxiang; Daugherty, Amy – Education Sciences, 2022
This paper describes a case study of a novel teaching method where the "Teaching with Industry" (TWI) model--industry practitioners incorporated as co-instructors in a semester-long classroom setting--is enhanced by using new videoconferencing technologies such as Zoom and Meeting Owl Pro, and innovative classroom setups. This enhanced…
Descriptors: Educational Technology, Videoconferencing, Computer Mediated Communication, Teaching Methods
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