NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 14 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Manohar, Priyadarshan A.; Acharya, Sushil; Wu, Peter; Hansen, Mary; Ansari, Ali; Schilling, Walter – Journal of Education and Learning, 2015
Two critical problems facing the software (S/W) industry today are the lack of appreciation of the full benefits that can be derived from Software Verification and Validation (V&V) and an associated problem of shortage of adequately trained V&V practitioners. To address this situation, the software V&V course curriculum at the author's…
Descriptors: Case Studies, Learner Engagement, Active Learning, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter; Gemballa, Sven – Computers & Education, 2011
The effects of dynamic and static visualizations in understanding physical principles of fish locomotion were investigated. Seventy-five students were assigned to one of three conditions: a text-only, a text with dynamic visualizations, or a text with static visualizations condition. During learning, subjects were asked to think aloud. Learning…
Descriptors: Protocol Analysis, Learning Strategies, Visualization, Instructional Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Ozogul, G.; Johnson, A. M.; Moreno, R.; Reisslein, M. – IEEE Transactions on Education, 2012
Technological literacy education involves the teaching of basic engineering principles and problem solving, including elementary electrical circuit analysis, to non-engineering students. Learning materials on circuit analysis typically rely on equations and schematic diagrams, which are often unfamiliar to non-engineering students. The goal of…
Descriptors: Multimedia Materials, Comparative Analysis, Equations (Mathematics), Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Westhoff, Gerard J. – Language Teaching, 2009
Teachers' competence to estimate the effectiveness of learning materials is important and often neglected in programmes for teacher education. In this lecture I will try to explore the possibilities of designing scaffolding instruments for a "priori" assessment of language learning tasks, based on insights from SLA and cognitive psychology, more…
Descriptors: Cognitive Psychology, Instructional Materials, Instructional Effectiveness, Test Reliability
Peer reviewed Peer reviewed
Direct linkDirect link
Ebner, Martin; Holzinger, Andreas – Computers & Education, 2007
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental…
Descriptors: Higher Education, Teaching Methods, Control Groups, Civil Engineering
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Chang, Kuo-En; Sung, Yao-Ting; Hou, Huei-Tse – Educational Technology & Society, 2006
Educational software for teachers is an important, yet usually ignored, link for integrating information technology into classroom instruction. This study builds a web-based teaching material design and development system. The process in the system is divided into four stages, analysis, design, development, and practice. Eight junior high school…
Descriptors: Content Analysis, Computer Software, Computer Software Evaluation, Computer Uses in Education
Swan, Karen; Meskill, Carla – 1995
A response-based pedagogy encourages the exploration of multiple perspectives regarding literary works and student construction of defensible interpretations of the same, with the quality of students' critical and creative thinking being the focus of assessment. The National Center for Research on Literature Teaching and Learning's ongoing…
Descriptors: Computer Software Evaluation, Creative Thinking, Critical Thinking, Elementary Secondary Education
Peer reviewed Peer reviewed
Porter, Tod S.; Riley, Teresa M. – Journal of Economic Education, 1996
Compares academic performance between two groups of students in a statistics course. One group was given homework generated by computer software that provided feedback concerning incorrect answers. The other relied on the textbook without benefit of the feedback. The group using the software performed better on homework and tests. (MJP)
Descriptors: Academic Achievement, Computer Software Evaluation, Computer Uses in Education, Course Content
Peer reviewed Peer reviewed
Adams, Paul C. – Journal of Geography, 1998
Introduces "SimCity 2000," a computer simulation, as a tool for teaching urban geography. Argues that, combined with other activities, it can enhance computer literacy, geographical knowledge, and critical skills. Notes gender differences in students' previous exposure to the software; argues that instructors must consider this when…
Descriptors: College Instruction, Computer Literacy, Computer Simulation, Computer Software Evaluation
Brownstein, Erica M.; And Others – 1993
Applications are now available that allow teachers to create presentations and programs tailored to the exact needs of their students. This paper examines tools that may be used for presentations. Programming environments that may be used to develop computer aided instructional programs are also compared and contrasted. The availability of…
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computer Assisted Instruction, Computer Software Development
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1990
The purpose of this guide is to assist teachers in planning and organizing for the use of computers as part of their everyday mathematics curriculum. Mathematics was chosen as the subject area to demonstrate how students can be taught problem-solving skills and strategies with the computer. However, this computer integration guide provides…
Descriptors: Classroom Environment, Classroom Techniques, Computer Assisted Instruction, Computer Software Evaluation