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Showing 1 to 15 of 130 results Save | Export
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Kongpha, Rattanakul; Chatwattana, Pinanta – Higher Education Studies, 2023
The virtual interactive learning model using imagineering process as a tool to promote happy learning for digital age learners. The concept is based on the combination of virtual learning environment and metaverse in order to create learning experience via virtual community. The objectives of this research are (1) to study and synthesise the…
Descriptors: Electronic Learning, Interaction, Computer Simulation, Instructional Development
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Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Ogunseiju, Omobolanle R.; Akanmu, Abiola A.; Bairaktarova, Diana; Bowman, Doug A.; Jazizadeh, Farrokh – Journal of Civil Engineering Education, 2023
This study presents a between- and within-subjects quasi-experiment that investigated the impact of interactive holographic scenes (virtual environment) on learning sensing technologies such as laser scanners, drones, radiofrequency identification devices, and inertial measurement units. To achieve this, the study assessed students' semester…
Descriptors: Technology Uses in Education, Computer Simulation, Interaction, Engineering Education
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Shawn Zheng Kai Tan; Maria Shendyapina; Lilian Nguan Sim Tay – Technology, Knowledge and Learning, 2024
The use of immersive interactive mixed reality (I[superscript 2]MR) technologies has been of interest to educators due to the rapid advancement of technology, lowered cost, and increased engagement of the senses. This is particularly attractive in special needs education (SNE) as it can provide a safe space in which students can learn and practice…
Descriptors: Computer Simulation, Special Needs Students, Foreign Countries, Students with Disabilities
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Taekwon Son – Education and Information Technologies, 2025
Responsive teaching is an effective teaching approach in which teachers engage and respond to students' mathematical ideas to support their mathematics learning. In this study, the relationship between preservice teachers' (PSTs) noticing expertise and their teaching moves was investigated in a simulated AI chatbot environment. The AI chatbot…
Descriptors: Preservice Teachers, Teaching Methods, Technology Uses in Education, Artificial Intelligence
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Tian, Feng; Zou, Jiahui; Li, Keying; Li, Yuzhi – IEEE Transactions on Learning Technologies, 2023
There are a large number of Chinese Kung Fu enthusiasts worldwide. Offline learning has been the primary method for teaching and learning Chinese Kung Fu due to the inability of online 2-D videos to convey spatial information and provide feedback. To address the issues of the high cost of offline teaching, fixed perspectives in 2-D videos, lack of…
Descriptors: Computer Simulation, Computer Uses in Education, Athletics, Physical Activities
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Nan Zhang; Hongkai Wang; Tianqi Huang; Xinran Zhang; Hongen Liao – IEEE Transactions on Learning Technologies, 2024
Trunk anatomy education is critical in the training of the surgeon. Most trunk anatomy education systems use a personal or synthetic anatomical model. It remains difficult to obtain appropriate population anatomy information and create individualized anatomy customization based on a quantity of diverse data. Furthermore, the naked-eye virtual…
Descriptors: Computer Simulation, Simulated Environment, Human Body, Anatomy
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Elizabeth Klein – Language and Literacy Spectrum, 2024
Play is essential to the healthy growth and development of children. As children play, they explore new roles, try out new ideas, and bond with each other. Play increases language, cognitive, and social skills. How can the power of play be harnessed and shaped for educational purposes? How can teachers infuse play into the classroom to improve…
Descriptors: Reading Instruction, Play, Teaching Methods, Reading Motivation
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – Journal of Computer Assisted Learning, 2022
Background: Guidance during inquiry learning plays an important role in developing conceptual understanding and inquiry skills. This study analysed learner-tutor interactions in a simulation-assisted learning environment to investigate how tutor guidance enabled knowledge construction and fostered epistemic practice. Objectives: This research…
Descriptors: Inquiry, Interaction, Teacher Student Relationship, Barriers
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Wu, Jiazhou; Fan, Min; Sheng, Liyan; Sun, Guoyu – Education and Information Technologies, 2023
Children with autism spectrum disorder (ASD) require long-term interventions with professional tutors. In this paper, we explore the design space of virtual tutors in digital learning systems that may facilitate effective ASD interventions. We conducted a classroom observational study to examine how children with ASD learn and interact with…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Interaction
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Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
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Tu, Xintian; Danish, Joshua; Humburg, Megan; Zhou, Mengxi; Mathayas, Nitasha; Enyedy, Noel; Jen, Tessaly – International Journal of Computer-Supported Collaborative Learning, 2023
While there is increased interest in using movement and embodiment to support learning due to the rise in theories of embodied cognition and learning, additional work needs to be done to explore how we can make sense of students collectively developing their understanding within a mixed-reality environment. In this paper, we explore embodied…
Descriptors: Science Education, Computer Simulation, Nonverbal Communication, Concept Formation
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