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Showing 1 to 15 of 58 results Save | Export
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Irina Kuznetcova; Shantanu Tilak; Ziye Wen; Michael Glassman; Eric Anderman; Tzu-Jung Lin – Grantee Submission, 2023
Immersive storytelling (IST) is usually conceptualized within the framework of technologically immersive tools such as virtual, augmented, and mixed reality. While these tools offer some unique features (such as visual fidelity, interactivity, and embodied, first-person perspective), their level of technological immersion (based on the system's…
Descriptors: Elementary Schools, Story Telling, Civics, Interaction
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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
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Liu, Tzu-Chien; Lin, Yi-Chun; Kalyuga, Slava – Australasian Journal of Educational Technology, 2022
System pausing at pre-determined positions during multimedia presentations can enhance multimedia learning. However, the pause positions are usually set up based on the structure of the learning material (e.g., segmentation principle) rather than on the complexity of its different sections (as determined by levels of element interactivity,…
Descriptors: Multimedia Instruction, Multimedia Materials, Undergraduate Students, Intervals
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Wang, Zhe; Schroeder, Noah L. – Applied Cognitive Psychology, 2022
Multimedia learning often consists of a sequence of tasks, and research suggests that the sequence itself may influence learning outcomes. This study examines one theory related to task sequencing, known as ego depletion, and its interaction with a well-established instructional design effect, the seductive details effect. To investigate the…
Descriptors: Self Concept, Comparative Analysis, Interaction, Learning Processes
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Sartono, E. Kus Eddy; Ambarsari, Ria; Herwin, Herwin – Cypriot Journal of Educational Sciences, 2022
This study aims to develop interactive multimedia based on Indonesian cultural diversity as a learning media for Civics in grade IV elementary schools and to determine the feasibility of the product from the material and display aspects. Product development uses the Borg & Gall. Data collection instruments in the form of interviews and…
Descriptors: Foreign Countries, Multimedia Instruction, Interaction, Elementary Education
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Dousay, Tonia A.; Trujillo, Natasha P. – British Journal of Educational Technology, 2019
Existing research highlights conflicting results attempting to capture gender preferences with respect to unimodal versus multimodal designs in online learning. As online learning continues to expand, more research examining the role of gender in multimedia design holds considerable potential. However, the presence of multimedia in online learning…
Descriptors: Gender Differences, Online Courses, Educational Technology, Technology Uses in Education
Jones, Paketrice – ProQuest LLC, 2018
As a scholar practitioner, the goal is to use the most effective teaching strategies available to help eighth-grade social studies students retain the vocabulary from each unit of study and increase both their short- and long-term memories. The problem identified for this action research was that the current use of the word wall (WW) vocabulary…
Descriptors: Intervention, Vocabulary Development, United States History, History Instruction
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Belda-Medina, Jose – Education Sciences, 2021
The number of publications on live online teaching and distance learning has significantly increased over the past two years since the outbreak and worldwide spread of the COVID-19 pandemic, but more research is needed on effective methodologies and their impact on the learning process. This research aimed to analyze student interaction and…
Descriptors: Computer Mediated Communication, Synchronous Communication, Undergraduate Students, Foreign Countries
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Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
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Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
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Xiong, Caiping; Ge, Jun; Wang, Qiyun; Wang, Xuejun – Interactive Learning Environments, 2017
Imbalanced allocation of teacher resources is a major factor causing inequality in K-12 education in China. Traditional ways to solve this problem, such as on-site support teaching and recorded lectures of quality teachers, have posed many defects. It is suggested that information and communication technology should be employed to deal with the…
Descriptors: Videoconferencing, Teaching Methods, Educational Technology, Technology Uses in Education
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Msonde, Sydney Enock; Van Aalst, Jan – Educational Technology Research and Development, 2017
Virtual learning environments are used in higher education around the world to promote student learning. However, in many countries it has not yielded the expected effect on student interaction and learning. The purpose of this study was to investigate whether the use of certain pedagogical approaches would promote student interaction,…
Descriptors: Foreign Countries, Academic Achievement, Undergraduate Students, Chemistry
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Wang, Pei-Yu; Yang, Hui-Chun – Interactive Learning Environments, 2016
This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese character writing, lexical comprehension, and lexical usage) between groups of young learners who read…
Descriptors: Chinese, Orthographic Symbols, Written Language, Pretests Posttests
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Potvin, Claude – Canadian Journal of Learning and Technology, 2015
This case deals with the redesign of a standard telecourse--printed material, professional studio video recordings and phone tutoring--into an online course. The redesign involved an adjunct professor in the Humanities having some experience in distance education but little with learning technologies. It was a two-year project including the grant…
Descriptors: Online Courses, Telecommunications, Video Technology, Printed Materials
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Osman, Kamisah; Lee, Tien Tien – International Journal of Science and Mathematics Education, 2014
The Electrochemistry topic is found to be difficult to learn due to its abstract concepts involving macroscopic, microscopic, and symbolic representation levels. Studies have shown that animation and simulation using information and communication technology (ICT) can help students to visualize and hence enhance their understanding in learning…
Descriptors: Chemistry, Teaching Methods, Animation, Simulation
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