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Showing 1 to 15 of 36 results Save | Export
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Yulia Gavronskaya; Dmitry Gura; Albina Minakhmetova; Olesya Dudnik – International Journal of Distance Education Technologies, 2024
This study substantiates the feasibility of implementing Web 2.0 services in practical educational activities and classifies the main types of Web 2.0 services adaptive to educational goals. A survey of 58 teachers from the First Moscow State Medical University, Kuban State Technological University, the Herzen State Pedagogical University of…
Descriptors: COVID-19, Pandemics, Feasibility Studies, Technology Uses in Education
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Carnevale, Stefania; Di Napoli, Immacolata; Esposito, Francesca; Arcidiacono, Caterina – Educational Technology Research and Development, 2021
Drawingvoice 2.0 is an instructional method of collaborative pencil and paper drawing to use in the school classroom, followed by Facebook interaction on the drawing produced in class. It is based on a participatory and meta reflective approach, explicitly aimed at deconstructing, negotiating, and reconstructing the meaning that students attribute…
Descriptors: Educational Technology, Design, Social Media, Web 2.0 Technologies
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Koukis, Nikolaos; Jimoyiannis, Athanassios – Themes in eLearning, 2020
This paper reports on the development of a hybrid framework for designing and implementing teacher professional development MOOCs. The theoretical foundations were rooted on combining features of cMOOCs and xMOOCs that promote teachers' learning through active engagement, peer interaction, mutual support, and collaborative creation of educational…
Descriptors: Large Group Instruction, Online Courses, Web 2.0 Technologies, Faculty Development
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Basko, Lynn; McCabe, Crystal – Journal of Instructional Research, 2018
Student persistence is a common concern for online educators. Previous research has shown that student persistence rates are effected by instructor presence, creating a sense of community in the classroom, and varying classroom activities for students (Croxton, 014). Based on the authors' experiences, there are three strategies for increasing…
Descriptors: Academic Persistence, College Students, Electronic Learning, Sense of Community
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Li, Mimi – Computer Assisted Language Learning, 2018
Computer-mediated collaborative writing has been increasingly implemented in L2 contexts due to wider awareness of affordances and benefits of Web 2.0 technologies. A systematic review of empirical studies over the recent decade is called forth in order to arouse broadened knowledge and provide new insights in this promising area. This study…
Descriptors: Collaborative Writing, Educational Technology, Technology Uses in Education, Second Language Instruction
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Exarchou, Evi; Klonari, Aikaterini; Lambrinos, Nikos; Vaitis, Michalis – Review of International Geographical Education Online, 2017
This study focused on the analysis of Grade-12 (Senior) students' sociocultural constructivist interactions using Web 2.0 applications during a geographical research process. In the study methodology context, a transdisciplinary case study (TdCS) with ethnographic and research action data was designed, implemented and analyzed in real teaching…
Descriptors: Educational Practices, Foreign Countries, Web 2.0 Technologies, Grade 12
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Thiessen, Janice – Canadian Journal of Learning and Technology, 2016
Distance learners determine the time and place for their studies--those engaged in self-paced study may also choose the rate at which they proceed through their courses. However, it is difficult to incorporate purposeful learner-learner interaction into self-paced study. A multiple-case study included three open universities with in-house design…
Descriptors: Distance Education, Web 2.0 Technologies, Technology Uses in Education, Case Studies
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Herrera, Oriel A.; Mejías, Patricia – International Association for Development of the Information Society, 2017
In most of the pedagogical development experiences, the contents that students generate as a result of the course activities are not considered as a primary source of knowledge. Thus, students see their learning disadvantaged, when their intellectual outputs are not considered in the design of the learning activities. Today, the Web offers a wide…
Descriptors: Peer Teaching, Teaching Methods, Educational Technology, Technology Uses in Education
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Lau, Wilfred W. F.; Lui, Vicky; Chu, Samuel K. W. – Educational Technology Research and Development, 2017
This study explored the use of wikis in a science inquiry-based project conducted with Primary 6 students (aged 11-12). It used an online wiki-based platform called PBworks and addressed the following research questions: (1) What are students' attitudes toward learning with wikis? (2) What are students' interactions in online group collaboration…
Descriptors: Teaching Methods, Web Sites, Collaborative Writing, Web 2.0 Technologies
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Ramsay, Judith; Terras, Melody M. – E-Learning and Digital Media, 2015
The use of technology to support learning is well recognised. One generation ago a major strand of human--computer interaction research focussed on the development of forms of instruction in how to interact with computers. Today, however, the advanced usability of modern technologies has all but removed the presence of many user manuals. Learners,…
Descriptors: Technology Uses in Education, Educational Technology, Interaction, Metacognition
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Stokrocki, Mary – Art Education, 2014
Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…
Descriptors: Art Education, Communication Skills, Multiple Literacies, Computer Simulation
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Prestridge, Sarah – Active Learning in Higher Education, 2014
In their advertising campaigns, universities depict students using computers, laptops, mobile phones, iPads and tablets as learning devices. Regardless of the marketing used, there is value in enlisting the advantages of any medium that can aid deep thinking and increase student engagement. This study offers new knowledge about conceptualising…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Social Networks
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Stoilescu, Dorian – Journal of Interactive Learning Research, 2013
Instructional simulation had major difficulties in the past for offering limited possibilities in practice and learning. This article proposes a link between instructional simulation and Web 2.0 technologies. More exactly, I present the design of the Virtual Olympic Games Framework (VOGF), as a significant demonstration of how interactivity in…
Descriptors: Athletics, Computer Simulation, Educational Technology, Skill Development
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Exarchou, Evi; Klonari, Aikaterini; Lambrinos, Nikos – Review of International Geographical Education Online, 2015
The first part of this paper refers to the contribution of geographic education in the development of knowledge, attitudes and skills for environmental protection in the context of sustainable development of the world's societies. Thus, specific concerns identified regarding the young people participation in research and collaborative actions…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Geography
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Johnston, Joyce P., Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia 2017: World Conference on Educational Media &…
Descriptors: Educational Technology, Technology Uses in Education, Educational Media, Social Theories
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