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Ma. Louise Antonette N. De Las Peñas; John Chris T. Kwong; Peter Antonio B. Banzon; Philip A. Martinez; Wilbur Isaac G. Lapada; Julian N. Eballa III; John Emil C. Sebastian; Miguel D. Asido; Jan Daryl M. San Juan; Debbie Marie B. Verzosa; Jumela F. Sarmiento; Agnes D. Garciano; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Juan Carlo F. Mallari – International Association for Development of the Information Society, 2023
This paper discusses the distribution, through a digital datacasting framework, of mathematical resources for Grades 1 to 7 to two schools in a community in the Philippines. Among the mathematical resources made available, are mathematical applications (apps), which run on mobile technologies, that have been created to help in the mathematical…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Computer Assisted Instruction
Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Garcia, Miguel; Quiroga, Jose; Ortin, Francisco – IEEE Transactions on Learning Technologies, 2021
With the abrupt nationwide lockdown caused by the COVID-19 pandemic, many universities suspended face-to-face activities. Some of them decided to continue their academic courses, adapting traditional approaches to online learning. An important challenge was to deliver programming labs over the Internet without important methodological changes,…
Descriptors: COVID-19, Pandemics, School Closing, Higher Education
Ibrahim Bastug; Kagan Kircaburun – Journal of Pedagogical Research, 2017
In recent years, the number of students who have chosen computer science related undergraduate departments has decreased rapidly. Moreover, students who prefer computer science and programming departments appear to be unsuccessful in programming classes due to the complexity and frustrating difficulties of programming learning. One of the…
Descriptors: Student Attitudes, Programming, Computer Science Education, Middle School Students
Jamal, Bakht; Rizvi, Syed Asad Abbas; Kayani, Muhammad Munir – Pakistan Journal of Distance and Online Learning, 2021
This research study was designed to explore the teaching-learning approaches to distance education and measuring students' learning perceptions. Using the multi-stage sampling technique, eight hundred and two (802) students of the Master of Arts in a distance education university were taken using the universal sampling. Data were collected through…
Descriptors: Distance Education, Educational Innovation, Electronic Learning, Integrated Learning Systems
Sharma, Madhav; Biros, David; Ayyalasomayajula, Surya; Dalal, Nikunj – Journal of Information Systems Education, 2020
Teaching introductory programming to IS students is challenging. The educational, technological, demographic, and cultural landscape has changed dramatically in recent years. The post-millennial generation has different needs and expectations in an era of open resources. Learning to program is perceived as difficult, teaching approaches are…
Descriptors: Introductory Courses, Programming, Computer Science Education, Undergraduate Students
Djenic, Slobodanka; Mitic, Jelena – International Association for Development of the Information Society, 2017
This paper presents teaching strategies and methods, applicable in modern blended environments for learning of programming. Given the fact that the manner of applying teaching strategies always depends on the specific requirements of a certain area of learning, the paper outlines the basic principles of teaching in programming courses, as well as…
Descriptors: Foreign Countries, College Students, Computer Science Education, Blended Learning
Villarreal, Mónica E.; Esteley, Cristina B.; Smith, Silvina – ZDM: The International Journal on Mathematics Education, 2018
This paper presents issues related to the use of technology by secondary school pre-service mathematics teachers engaged in open mathematical modelling projects. Pre-service teachers developed these projects within a regular mathematics education course during the teacher education program at the university concerned. This environment, called a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Secondary School Teachers, Mathematics Teachers
Beseghi, Micòl – Interpreter and Translator Trainer, 2021
The impact of technology on audiovisual translation has been enormous, and it continues to change not only audiovisual production and distribution models but also the profile of the translator and the concept of audience. The development of new digital technologies has led to the emergence of internet communities of non-professional translators…
Descriptors: Translation, Visual Aids, Audiovisual Aids, Internet
Busch, John; Hanna, Philip; Anderson, Neil – Australian Association for Research in Education, 2015
The continued use of traditional lecturing across Higher Education as the main teaching and learning approach in many disciplines must be challenged. An increasing number of studies suggest that this approach, compared to more active learning methods, is the least effective. In counterargument, the use of traditional lectures are often justified…
Descriptors: Teaching Methods, Lecture Method, Higher Education, Internet
Rice, Grant G., III – Journal of Extension, 2014
Television is a widely adopted source for viewing educational information. Unfortunately, producing a television show on network television can be costly and time consuming. Internet TV offers Extension video content producers the opportunity to create a niche topic channel quickly and at low cost. Internet TV offers viewers a low-cost and…
Descriptors: Extension Education, Internet, Delivery Systems, Educational Television
Byrne, Jake Rowan; O'Sullivan, Katriona; Sullivan, Kevin – IEEE Transactions on Education, 2017
This paper explores the use of a constructivist 21st-century learning model to implement a week-long workshop, delivered as a "hackathon," to encourage preuniversity teenagers to pursue careers in STEM, with a particular emphasis on computer science. For Irish preuniversity students, their experience of computing can vary from word…
Descriptors: Teaching Methods, Workshops, Models, Adolescents
Lee, Woong-Kyu – Behaviour & Information Technology, 2012
The principal objective of this study was to gain insight into attitude changes occurring during IT acceptance from the perspective of elaboration likelihood model (ELM). In particular, the primary target of this study was the process of IT acceptance through an education program. Although the Internet and computers are now quite ubiquitous, and…
Descriptors: Attitude Change, Teaching Methods, Programming Languages, Internet
Soares, Andrey – Information Systems Education Journal, 2014
App Inventor has been used successfully to teach introduction to programming course for CS/IS/IT and Non-CS majors. Now, researchers are looking on how to include the tool in the curriculum of more advanced computing courses. This paper presents some Issues, Challenges and Opportunities observed while teaching courses on Mobile Application…
Descriptors: Teaching Methods, Programming, Computer Science Education, Information Systems