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Gulsah Basol – European Journal of Education (EJED), 2024
The purpose of the study is to present the Beehive Interactive Learning Model (BILM) and to provide an example of its application in an undergraduate statistics course. The model is developed by the researcher, who is a professor in Educational Measurement and Evaluation area in Turkey with over 15 years of teaching experience. The model is based…
Descriptors: Teaching Methods, Statistics Education, Active Learning, Undergraduate Students
Fatma Alzahraa Abdelsalam Elkhamisy; Asmaa Fady Sharif – Interactive Learning Environments, 2024
Basic medical sciences education is characterized by the provision of large amounts of theoretical information that leaves little opportunity for promoting student creativity or motivation. In response, the authors investigated meme-related project-based learning (PBL). Memes are humorous media that are widely exchanged online. 1477 students were…
Descriptors: Active Learning, Student Projects, Visual Aids, Internet
Tsybulsky, Dina; Sinai, Erez – Journal of Science Education and Technology, 2022
This article presents a case study of the integration of the Internet of Things (IoT) in high-school biology project-based learning. The study's main goal was to conduct an in-depth, qualitative examination of the students' experiences and the development of their skills over the course of this project. The following research questions were…
Descriptors: Biology, Science Instruction, Teaching Methods, High School Students
Shen, Yang; Yin, Xin; Jiang, Yu; Kong, Lingkai; Li, Sheng; Zeng, Haijun – Lecture Notes in Educational Technology, 2023
This book includes 43 case studies showcasing the application of basic education informatization. It shares the experiences of 43 schools in the construction and application of educational informatization in various regions in China. It aims to promote the balanced development of education and expand the coverage of quality education resources.…
Descriptors: Information Technology, Technology Uses in Education, Internet, Artificial Intelligence
Rupavijetra, Phetcharee; Nilsook, Prachyanun; Jitsupa, Jira; Hanwong, Uraiwan – Journal of Education and Learning, 2022
The research titled career skills and entrepreneurship for students by collaborative project-based learning management model aimed to study the results of learning management to develop students to have career skills and entrepreneurship by collaborative project-based pedagogy. The population consisted of 15 undergraduates who were teacher…
Descriptors: Entrepreneurship, Foreign Countries, Career Development, Student Projects
Pettijohn, James B.; Ragan, Kent P.; Ragan, Gay A. – Journal of Instructional Pedagogies, 2021
It is an easily observed reality that the typical college/university student is extremely comfortable with the use of technology and particularly with the use of the Internet. The authors contend that this fact almost requires that instructors of finance classes incorporate the use of web-based financial resources into their in-class presentations…
Descriptors: Introductory Courses, Assignments, College Students, Student Interests
Julian ChengChiang Chen – MEXTESOL Journal, 2019
This action report presents a pedagogically-sound approach to transforming conventional EFL instruction into an active learning environment. Following a constructivist project-based learning (PBL) approach, I propose a WebQuest learning module to demonstrate how EFL teachers can capitalize on cost-effective and user-friendly website builders to…
Descriptors: Student Projects, Active Learning, Teaching Methods, Web Based Instruction
Palmer, Anna – Global Studies of Childhood, 2016
In this article, I explore alternative ways of understanding ethics in preschool. In this, I draw on a posthumanist understanding of ethical concerns as entangled intra-actions of the world, rather than as a human affair. The examined data are part of an ongoing preschool project called 'Children's relations to the city', in which children begin…
Descriptors: Ethics, Preschool Education, Preschool Children, Buildings
Lang, Guido – Information Systems Education Journal, 2017
This paper introduces agile learning, a novel pedagogical approach that applies the processes and principles of agile software development to the context of learning. Agile learning is characterized by short project cycles, called sprints, in which a usable deliverable is fully planned, designed, built, tested, reviewed, and launched. An…
Descriptors: Teaching Methods, Computer Software, Student Projects, Undergraduate Students
Chen, Cheryl Wei-yu – Pedagogies: An International Journal, 2018
Cyberbullying takes place when the Internet is used purposefully to cause harm or discomfort to a specific person or group of persons. Because of the fast growth of digital technologies, cyberbullying is replacing physical bullying and becoming a prevalent social problem around the world. This study outlines the author's efforts of integrating…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Bullying
Begum, Jahanara – International Journal of Language Education, 2019
In recent years, there has been a growing recognition of language teaching being more and more communication oriented. The traditional classroom teaching is facing a big challenge and is gradually being replaced by learner-centered approaches putting learner as individual into the core of learning process. This means learner autonomy gets to be…
Descriptors: Personal Autonomy, College Students, English (Second Language), Second Language Learning
Lau, Wilfred W. F.; Lui, Vicky; Chu, Samuel K. W. – Educational Technology Research and Development, 2017
This study explored the use of wikis in a science inquiry-based project conducted with Primary 6 students (aged 11-12). It used an online wiki-based platform called PBworks and addressed the following research questions: (1) What are students' attitudes toward learning with wikis? (2) What are students' interactions in online group collaboration…
Descriptors: Teaching Methods, Web Sites, Collaborative Writing, Web 2.0 Technologies
Jesse, Gayle – Information Systems Education Journal, 2013
The purpose of this paper is to provide educators with a course model and pedagogy to teach a computer information systems usability course. This paper offers a case study based on an honors student project titled "Web Usability: Phases of Developing an Interactive Event Database." Each individual phase--creating a prototype along with…
Descriptors: Teaching Methods, Information Systems, Computer Science Education, Internet
Callaghan, Noelene – Educational Media International, 2016
This research paper identifies the way in which Minecraft Edu can be used to contribute to the teaching and learning of secondary students via a multiple case research study. Minecraft Edu is recognised as a gamification tool that enables its users to create and evaluate project-based learning activities within a classroom context. Learning…
Descriptors: Robotics, Information Technology, Electronic Learning, Educational Games
Exarchou, Evi; Klonari, Aikaterini; Lambrinos, Nikos – Review of International Geographical Education Online, 2015
The first part of this paper refers to the contribution of geographic education in the development of knowledge, attitudes and skills for environmental protection in the context of sustainable development of the world's societies. Thus, specific concerns identified regarding the young people participation in research and collaborative actions…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Geography