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Tomasino, Jeanette R. – ProQuest LLC, 2018
Nursing education must evolve with the ever-changing forms of communication and technology and recognize generational differences in learning. The use of technology has created many opportunities to develop new teaching strategies in nursing education. Students today require and demand new educational approaches. The need to prepare students for a…
Descriptors: Nursing Education, Technology Uses in Education, Educational Technology, Teaching Methods
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Bauman, Whitney; Marchal, Joseph A.; McLain, Karline; O'Connell, Maureen; Patterson, Sara M. – Teaching Theology & Religion, 2014
This essay provides an overview of the distinctive challenges presented to teaching and learning in religious and theological studies by the conditions and characteristics of "millennial" students. While the emerging literature on this generation is far from consistent, it is still instructive and important to engage, as students that…
Descriptors: College Students, Student Characteristics, Religious Education, Theological Education
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Elbert, Norb; Cumiskey, Kevin J. – Journal of Instructional Pedagogies, 2014
This paper describes an action learning simulation designed for a Professional Golf Management (PGM) program housed in a College of Business of a public university. The PGA Golf Management University Program, a 4.5- to 5-year college curriculum for aspiring PGA Professionals is offered at 19 PGA accredited universities nationwide. The program…
Descriptors: Generational Differences, Experiential Learning, Learning Activities, Simulation
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Bekebrede, G.; Warmelink, H. J. G.; Mayer, I. S. – Computers & Education, 2011
There is a growing interest in the use of simulations and games in Dutch higher education. This development is based on the perception that students belong to the "gamer generation" or "net generation": a generation that has grown up with computer games and other technology affecting their preferred learning styles, social…
Descriptors: Foreign Countries, Technological Advancement, Computer Simulation, Educational Games