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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
Moskal, Adon Christian Michael; Wass, Rob – Computer Science Education, 2019
Background and Context: Encouraging undergraduate programming students to think more about their software development processes is challenging. Most programming courses focus on coding skill development and mastering programming language features; subsequently software development processes (e.g. planning, code commenting, and error debugging) are…
Descriptors: Computer Software, Undergraduate Students, Programming, Programming Languages
Christy Mady; Jessica R. El-Khoury – Sex Education: Sexuality, Society and Learning, 2024
This paper investigates the potential that mediated text can have on expanding Lebanese young people's notions and understandings of sexuality beyond their personal boundaries and the immediate local context to uncover the portrayal of these notions within a global mediated space. It specifically seeks to examine the intersection between Lebanese…
Descriptors: Sex Education, Foreign Countries, Correlation, Sexuality
Kidd, Jennifer; Kaipa, Krishnanand; Gutierrez, Kristie; Lee, Min Jung; Pazos, Pilar; Ringleb, Stacie I. – Journal of Pre-College Engineering Education Research, 2022
Ed+gineering, an NSF-funded program, adapted hands-on robotics instruction for online delivery in response to the COVID-19 pandemic. This qualitative multiple case study shares the experiences of participating education students in spring 2021 as they collaborated virtually with engineering students and fifth graders to engineer bioinspired robots…
Descriptors: COVID-19, Pandemics, Interpersonal Relationship, Education Majors
Bers, Marina Umaschi – MIT Press, 2022
Today, schools are introducing STEM education and robotics to children in ever-lower grades. In "Beyond Coding," Marina Umaschi Bers lays out a pedagogical roadmap for teaching code that encompasses the cultivation of character along with technical knowledge and skills. Presenting code as a universal language, she shows how children…
Descriptors: Programming, Computer Science Education, Teaching Methods, Moral Values
Zhang, Yuyang – Online Submission, 2020
This paper will analyze the function of final particle "yo", and factors that may affect the use of "yo" in order to avoid FTAs if there is any. The data used in this paper is a transcription of a 10-minute unscripted excerpt from a Japanese comedy variety show called "Shabekuri 007". The excerpt was first aired on…
Descriptors: Japanese, Language Usage, Form Classes (Languages), Language Research
Sears, Colleen – Action, Criticism, and Theory for Music Education, 2019
Music teachers in the United States are grappling with educational policy changes that include Common Core implementation, standardized testing, and new teacher evaluation and certification models. The focus on assessment and measurement in education is set against a global backdrop of violence, xenophobia, political strife, and profound human…
Descriptors: Music Education, Teaching Methods, Poetry, Singing
Tüzün, Hakan; Bilgiç, Hatice Gökçe; Elçi, Sevil Yasar – International Electronic Journal of Elementary Education, 2019
Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social…
Descriptors: Educational Technology, Technology Uses in Education, Cooperative Learning, Interpersonal Relationship
Fields, Deborah; Enyedy, Noel – Mind, Culture, and Activity, 2013
Changing an established role in a classroom is difficult. It involves constructing a new set of relations within a community. In this article we investigate how students with newly developed interest and experience in programming developed outside the classroom pick up and establish their roles as experts in programming within the classroom…
Descriptors: Programming, Computer Software, Expertise, Peer Teaching
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Kang, Melissa; Quine, Susan – Sex Education: Sexuality, Society and Learning, 2007
This paper describes a novel qualitative study that identified the concerns of young people about sex through a talk-back segment from 2002 to 2004 on an Australian national radio popular music programme targeting 15-24 year olds. Two hundred and thirty-one unsolicited callers (150 female and 81 male) went to air over the study period, and 212…
Descriptors: Music, Sex Education, Young Adults, Sexuality
Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals

Suomala, Jyrki – Scandinavian Journal of Educational Research, 1996
Social problem solving, effectance motivation, and information processing were studied with 38 Finnish eight-year olds using the LOGO computer programming language learned through discovery learning. Results suggest that LOGO promotes the development of problem-solving skills if each student receives sufficient support from the teacher. (SLD)
Descriptors: Computer Assisted Instruction, Discovery Learning, Educational Environment, Elementary Education
Brewer, Joan; Worrell, Vicki – Teaching Elementary Physical Education, 2006
In this article, the author cites valuable lessons to be learned from reality television shows that can also be utilized by physical educators. The author states some of the reality television's messages like: (1) physical educators must know how to maximize the activity time during physical education class; (2) must have a plan of action so that…
Descriptors: Physical Education, Physical Education Teachers, Programming (Broadcast), Television Viewing
Simonson, Michael, Ed.; Crawford, Margaret, Ed. – Association for Educational Communications and Technology, 2006
For the twenty-ninth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Orlando, Florida. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Educational Technology, Educational Games, Computers
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