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Magnussen, Rikke; Zachariassen, Maria; Kharlamov, Nikita; Larsen, Birger – Electronic Journal of e-Learning, 2017
This paper presents a methodological discussion of the potential and challenges of involving mobile eye tracking technology in studies of knowledge generation and learning in a science centre context. The methodological exploration is based on eye-tracking studies of audience interaction and knowledge generation in the technology-enhanced health…
Descriptors: Eye Movements, Electronic Learning, Informal Education, Foreign Countries
Murmann, Mai; Avraamidou, Lucy – International Journal of Science Education, Part B: Communication and Public Engagement, 2014
The aim of this qualitative case study was to explore the use of stories as tools for learning within formal and informal learning environments. The design was based on three areas of interest: (a) the story as a tool for learning; (b) the student as subjects engaging with the story; and (c) the context in which the story learning activity takes…
Descriptors: Museums, Qualitative Research, Case Studies, Animals
Chalas, Agnieszka – Teaching Artist Journal, 2015
This article documents an innovative project at the Canadian Centre for Architecture (CCA) that placed teaching architects in six underprivileged elementary schools in Montreal in an effort to both improve the status of architectural education in schools and support teachers with integrating museum learning into the classroom. Throughout the…
Descriptors: Foreign Countries, Disadvantaged Schools, Disadvantaged Youth, Elementary Schools
Nemirovsky, Ricardo; Kelton, Molly L.; Rhodehamel, Bohdan – Journal for Research in Mathematics Education, 2013
Research in experimental and developmental psychology, cognitive science, and neuroscience suggests that tool fluency depends on the merging of perceptual and motor aspects of its use, an achievement the authors call "perceptuomotor integration." Just as expertise in playing a piano relies on the interanimation of finger movements and…
Descriptors: Mathematics Instruction, Mathematics Skills, Perceptual Motor Coordination, Informal Education
Mena, Irene B.; Diefes-Dux, Heidi A. – Journal of Science Education and Technology, 2012
Students' perceptions of engineering have been documented through studies involving interviews, surveys, and word associations that take a direct approach to asking students about various aspects of their understanding of engineering. Research on perceptions of engineering rarely focuses on how students would portray engineering to others.…
Descriptors: Middle School Students, Student Attitudes, Associative Learning, Museums
Shively, Chris T.; Yerrick, Randy – Research in Learning Technology, 2014
Inquiry has been the framework for guiding reform-based science instruction. All too often, the role of technology is treated tacitly without contributions to this framework. This case study examines a collection of pre-service teachers enrolling in two educational technology courses and the role these experiences play in promoting inquiry…
Descriptors: Preservice Teachers, Preservice Teacher Education, Inquiry, Science Instruction
Hill, Kathryn L. – ProQuest LLC, 2010
Existing research suggests a link between evaluative inquiry (EI) and student achievement, where EI is defined as the practice of analyzing student achievement data to identify ways to improve instruction. However, researchers lacked empirical evidence regarding the relationship between specific EI indicators and student achievement. The purpose…
Descriptors: Evidence, Educational Strategies, Academic Achievement, Predictive Validity
Lu, Lilly – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
3D virtual worlds (3D VWs) are considered one of the emerging learning spaces of the 21st century; however, few empirical studies have investigated educational applications and student learning aspects in art education. This study focused on students' responses to and challenges with 3D VWs in both aspects. The findings show that most participants…
Descriptors: Art Education, Virtual Classrooms, Learning Experience, Online Courses
Gutwill, Joshua P.; Allen, Sue – Science Education, 2010
We describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called "inquiry games," were compared to two control…
Descriptors: Museums, Exhibits, Effect Size, Inquiry
Murriello, Sandra E.; Knobel, Marcelo – Journal of Museum Education, 2008
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratorio de Ciencias for children and teenagers…
Descriptors: Computer Assisted Instruction, Teaching Methods, Foreign Countries, Exhibits
Rebar, Bryan – ProQuest LLC, 2010
Field trips are well recognized by researchers as an educational approach with the potential to complement and enhance classroom science teaching by exposing students to unique activities, resources, and content in informal settings. The following investigation addresses teachers' field trip practices in three related manuscripts: (1) A study…
Descriptors: Evidence, Field Trips, Educational Practices, Educational Strategies
Graham, Mark A. – Multicultural Perspectives, 2009
Immigration is making this country and schools increasingly diverse. An unfortunate consequence of this condition is prejudice, discrimination, and lack of understanding. The challenge for educators is to create learning opportunities that will allow students to gain understanding and appreciation of the differences among the people who are in…
Descriptors: Social Justice, Multicultural Education, Immigration, Educational Opportunities
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Morrison, James L.; Howell, Scott – Innovate: Journal of Online Education, 2007
Editor-in-Chief James L. Morrison interviews Scott Howell, the co-editor of a three-volume book series entitled "Online Assessment and Measurement" that was published in 2006 by IDEA Group. In discussing his own research, Howell first highlights the value of test blueprints as a valuable tool for ensuring an effective alignment of…
Descriptors: Student Evaluation, Testing, Exhibits, Teaching Methods
Savva, Andri; Trimis, Eli – International Journal of Education & the Arts, 2005
This study explores pre-primary children's responses to contemporary art exhibits in a museum setting, the role of previous artistic experiences, and the impact of the art museum visit on children's responses to artworks and making art during classroom practice. The sample included 32 children (16 boys and 16 girls) randomly selected from two…
Descriptors: Observation, Art Education, Museums, Exhibits
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