Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 29 |
Since 2016 (last 10 years) | 58 |
Since 2006 (last 20 years) | 81 |
Descriptor
Computer Simulation | 84 |
Knowledge Level | 84 |
Teaching Methods | 84 |
Educational Technology | 43 |
Technology Uses in Education | 38 |
Foreign Countries | 32 |
Student Attitudes | 27 |
Instructional Effectiveness | 22 |
Science Instruction | 19 |
Comparative Analysis | 18 |
College Students | 16 |
More ▼ |
Source
Author
Moro, Christian | 3 |
Sykes, Gary | 3 |
Barnes, Tiffany, Ed. | 2 |
Stromberga, Zane | 2 |
Ajredini, Fadil | 1 |
Akcay, Hakan | 1 |
Akpinar, Yavuz | 1 |
Aleven, Vincent | 1 |
Amy Caryn Redford | 1 |
Andaloro, G. | 1 |
Anderson, Emma | 1 |
More ▼ |
Publication Type
Education Level
Audience
Researchers | 1 |
Location
Taiwan | 4 |
Turkey | 4 |
Australia | 3 |
China | 3 |
Italy | 3 |
Japan | 3 |
Portugal | 3 |
Spain | 3 |
United States | 3 |
Brazil | 2 |
Germany | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Kaplan-Rakowski, Regina; Dhimolea, Tetyana Kucher; Khukalenko, Iuliia Sergeevna – Education and Information Technologies, 2023
Using Virtual Reality (VR) in educational contexts is becoming increasingly common. The ability of VR to provide authentic learning experiences is making it a particularly promising platform for language learning, but the research on its acceptance among language teachers is scarce. This paper reports the results obtained from a large-scale (N =…
Descriptors: Computer Simulation, Educational Technology, Language Teachers, Teacher Attitudes
Dutta, Rubina; Mantri, Archana; Singh, Gurjinder; Singh, Narinder Pal – Journal of Science Education and Technology, 2023
Digital electronics is a fundamental subject for engineering students, and it enables the students to learn design-based approaches and solve complex engineering problems. Students learn about minimization techniques for reducing the hardware components and size of the circuit by solving complex Boolean equations. The Karnaugh map (K-map) is one…
Descriptors: Computer Simulation, Flipped Classroom, Critical Thinking, Learning Motivation
Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
Deepti Prit Kaur; Archana Mantri – Education and Information Technologies, 2024
Student perception is an essential component in education; especially in engineering courses, which involve complex spatial processes, manipulation and interpretation of graphs, diagrams, and concepts. Incorporation of special training instructions improve spatial skills of learners, assisting them to acquire enhanced conceptual knowledge. Through…
Descriptors: Computer Simulation, Interaction, Visual Aids, Engineering Education
Hite, Rebecca L.; Jones, Melissa Gail; Childers, Gina M.; Ennes, Megan E.; Chesnutt, Katherine M.; Pereyra, Mariana; Cayton, Emily M. – Journal of Computer Assisted Learning, 2022
Background: Knowledge of the structure and function of the human heart is fundamental to accurately understanding human physiology. As a complex biological system, naïve conceptions abound regarding cardiac anatomy and physiology for K-12 learners and medical students alike. Objective: Textbooks and lectures, as well models and simulations, have…
Descriptors: Computer Simulation, Technology Uses in Education, Human Body, Knowledge Level
Robert Garcia – ProQuest LLC, 2023
Virtual Reality is an emerging technology that has not been widely adapted to teach science concepts to students with significant cognitive disabilities (SCD) in part due to teachers' lack of understanding and technical competence. This narrative case study aimed to recount the experiences of teachers of students with SCD as they engage in…
Descriptors: Computer Simulation, Severe Intellectual Disability, Science Instruction, Students with Disabilities
Düzyol, Endam; Yildirim, Günseli; Özyilmaz, Güzin – Journal of Educational Technology and Online Learning, 2022
In this study, it is aimed to examine the effect of augmented reality application on preschool children's knowledge of space. A mixed method, which combines both quantitative and qualitative methods, was used in the study. The study group consists of 24 children aged 60-72 months. In the study, a 10-question form created in line with the opinions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preschool Children
Wu, Wei-Long; Hsu, Yen; Yang, Qi-Fan; Chen, Jiang-Jie; Jong, Morris Siu-Yung – Interactive Learning Environments, 2023
In recent years, several researchers have introduced spherical video-based virtual reality (SVVR) into classroom teaching to help students learn different subjects. In SVVR learning, learners are typically presented with great autonomy over their learning process. Therefore, learners should engage in self-regulated strategy (SRS) learning in order…
Descriptors: Learning Strategies, Video Technology, Computer Simulation, Academic Achievement
Liberman, Liat; Dubovi, Ilana – Journal of Computer Assisted Learning, 2023
Background: Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. Objectives: To evaluate the effectiveness and applicability of the modality principle, which was previously…
Descriptors: Eye Movements, Retention (Psychology), Computer Simulation, Instructional Design
Yakubova, Gulnoza; Kellems, Ryan O.; Chen, Briella Baer; Cusworth, Zackery – Journal of Special Education Technology, 2022
This study surveyed school professionals about their perceptions and attitudes toward using AR and VR in their work with children with disabilities. Survey data were collected from 257 participants in 45 states across the United States and from the Philippines. The findings indicated that very few practitioners used AR (n = 26) or VR (n = 19) in…
Descriptors: Computer Simulation, Educational Technology, Students with Disabilities, Teacher Attitudes
Bozzo, Giacomo; Lopez, Victor; Couso, Digna; Monti, Francesca – International Journal of Science Education, 2022
The role of virtual simulations in the evolution of primary school students' mental models about electrostatics is investigated by analysing the answers of two groups of 9-10 years old pupils inside instructional sequences that combine two hands-on activities using balloons and jackets with the same activities using PhET simulations: one group…
Descriptors: Science Instruction, Elementary School Science, Schemata (Cognition), Computer Simulation
Carisma Nel; Elma Marais – Reading & Writing: Journal of the Literacy Association of South Africa, 2023
Background: Concerns have been raised about the inconsistency and quality of pre-service teacher preparation, especially in reading literacy. Mixed-reality simulations can potentially revolutionise initial teacher education by offering realistic, risk-free practice opportunities to master reading practices. Objectives: This study explores…
Descriptors: Preservice Teachers, Computer Simulation, Reading Skills, Reading Instruction
Samson Den Lepcha – ProQuest LLC, 2019
The primary purpose of this study was to determine if WebVR enhances the knowledge retention regarding mechanical components of high-risk moving machinery, specifically elevators. There were 23 participants divided into a treatment group and comparison group. The treatment group used WebVR to take a virtual elevator machine room tour while the…
Descriptors: Computer Simulation, Knowledge Level, Retention (Psychology), Teaching Methods
Majuto Clement Manyilizu – African Journal of Research in Mathematics, Science and Technology Education, 2023
Gender inequality is strongly linked with poor performance in science and mathematics for female students in secondary schools owing to socio-economic and cultural issues as well as learning strategies. According to the Certificate of Secondary Education Examination results of 2021 in Tanzania, the failure rate for female students was higher than…
Descriptors: Gender Bias, Females, Secondary School Students, Gender Differences