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Bull, Glen; Garofalo, Joe; Hguyen, N. Rich – Journal of Digital Learning in Teacher Education, 2020
An educational team founded by Seymour Papert at MIT has developed an evolving series of computing environments designed to facilitate computational thinking. Papert outlined the goal of developing educational environments to facilitate the use of computer as a computational object in a seminal publication, "Teaching Children Thinking"…
Descriptors: Thinking Skills, Computation, Computer Science Education, Programming
Cansu Tatar – ProQuest LLC, 2023
Artificial Intelligence (AI) literacy skills have become essential to prepare youths for 21st- century needs. Despite the efforts to broaden AI education in K-12 classrooms, teaching AI concepts is mostly limited to Computer Science classrooms. Nonetheless, approximately half of U.S. high school students cannot access any Computer Science classes.…
Descriptors: English Instruction, Language Arts, English Teachers, Teacher Attitudes
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
Brown, David G., Ed. – 2000
This book presents a collection of best practices in using instructional technology from 42 college campuses. In 93 brief, informal, and practical vignettes, professors show how they transformed courses with technology, discuss how the technology affects teaching and learning, and distill important lessons learned. The book is divided into two…
Descriptors: Biology, Computer Literacy, Computer Science Education, Computer Uses in Education