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Showing 1 to 15 of 30 results Save | Export
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Lockias Chitanana – Education and Information Technologies, 2024
This study investigated how lecturers and university students used WhatsApp as an academic tool. The study employed an ANT methodological and analytical framework to investigate WhatsApp as an academic tool in a university set-up in post COVID-19 era. Participants were selected from one state university. The snowball purposive sampling approach…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, College Faculty
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Amy Brown – Journal of General Music Education, 2024
Pre-pandemic, technology integration into music lessons was helpful but not a necessity for effectively teaching elementary music. Those who believed technology integration was important for student engagement, as well as those comfortable with their technological skills, were experimenting with tools on an interactive board or through a website…
Descriptors: Music Education, Technology Integration, Technology Uses in Education, Learner Engagement
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Sisso, Danielle; Bass, Nicole; Williams, Immanuel – Teaching Statistics: An International Journal for Teachers, 2023
This paper provides introductory statistics instructors with the capacity to use engaging National Basketball Association (NBA) data within a web application to either strengthen students' understanding or introduce the concept of variance and one-way analysis of variance. Using engaging data within the classroom provides context to data that…
Descriptors: Statistics Education, Teaching Methods, Statistical Analysis, Introductory Courses
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Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
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Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
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Uhl, Jakob Carl; Neundlinger, Klaus; Regal, Georg – Research in Learning Technology, 2023
From immersive simulations to interactive tutorials, Virtual Reality (VR) is transforming the way we learn and practise new skills. Especially for social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a…
Descriptors: Computer Simulation, Interpersonal Competence, Training, Communication Skills
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Xiaohan Ma – Language Testing in Asia, 2024
This research explores the use of the Quizlet application in teaching Chinese as a foreign language, employing a mixed methods approach. The participants of this study were 60 international students who majored in Chinese at a university in China. The students were divided into two groups and received instruction through traditional teaching…
Descriptors: Language Skills, Learner Engagement, Influence of Technology, Tests
Donally, Jaime – Educational Leadership, 2019
Incorporating virtual reality or augmented reality into classroom instruction and activities not only engages students, it provides learning experiences otherwise unavailable, such as virtually walking on the moon or building a 360-degree animation of a Revolutionary War battle. The author gives examples of ways AR and VR can be used in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Kolb, Liz – Educational Leadership, 2019
Many school leaders feel pressure to encourage teachers to integrate technology, yet they do not have a strong conceptual framework of how technology should be integrated. Kolb offers up her open-source Triple E Framework, a tool that helps administrators ask smart questions about how technology is being integrated into learning. Three key…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
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Eileen Johnson; Jeanne Sanders; Karin Jensen – Biomedical Engineering Education, 2023
Online course delivery has increased in prevalence, particularly due to the onset in 2020 of the COVID-19 pandemic. Biomedical engineering laboratory courses pose unique challenges when transitioning to a remote or hybrid space. Here, we describe a novel approach to online lab delivery to improve student learning and engagement in a required…
Descriptors: Blended Learning, Distance Education, Online Courses, Electronic Learning
Logan, Tracy; Larkin, Kevin – Mathematics Education Research Group of Australasia, 2019
The Experience, Represent, Apply (ERA) heuristic is an innovation of the Early Learning STEM Australia (ELSA) project. It provided educators with an approach that embeds digital technologies in play-based learning in such a way that the focus of the learning remains on the child and not on the device. This paper reports on the experiences of early…
Descriptors: Heuristics, Pilot Projects, STEM Education, Early Childhood Education
Judith Uchidiuno; Evelyn Yarzebinski; Emily Keebler; Kenneth Koedinger; Amy Ogan – Grantee Submission, 2019
Tablet-based educational technologies provide a supplement to traditional classroom-based early literacy education, especially in regions with limited schooling resources. Prior work has probed how children generally interact with and learn from these technologies, however, there is limited research on student engagement with applications that…
Descriptors: Foreign Countries, Emergent Literacy, Educational Technology, Technology Uses in Education
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Paoletti, Teo; Monahan, Ceire; Vishnubhotla, Madhavi – Mathematics Teacher, 2017
GeoGebra is a free tool that has the potential to change both how and what is taught in mathematics. GeoGebra allows teachers and students to explore various mathematical ideas either through the full applet (https://www.geogebra.org/graphing) or by sharing applets via GeoGebra's Materials site (https://www.geogebra. org/materials/). It has many…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Learner Engagement, Geometry
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Ford, Jessica – Australian Primary Mathematics Classroom, 2018
The world in which students are learning is unique. Technology is progressing rapidly, and this is having a direct impact on teaching and learning. Teachers have the choice to embrace this or not. The instant access to information has the power to change pedagogies and students' experience of mathematics learning. Hence several questions arise: Do…
Descriptors: Technology Uses in Education, Video Technology, Mathematics Education, Educational Benefits
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Ryder, Robert; Machajewski, Szymon – International Journal of Educational Technology, 2017
This qualitative case study reports the adoption of gamification in a college level foreign language courses. An exploratory approach allows the authors to describe how gamification was applied and what results were documented. A custom mobile app was adopted to increase engagement and interest of students in the specific field of study. External…
Descriptors: Qualitative Research, Case Studies, Educational Games, Teaching Methods
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