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Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
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Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis – Journal of Educational Multimedia and Hypermedia, 2014
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…
Descriptors: Physiology, Emotional Response, Responses, Learning
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Ainsworth, Shaaron; VanLabeke, Nicolas – Learning and Instruction, 2004
The terms dynamic representation and animation are often used as if they are synonymous, but in this paper we argue that there are multiple ways to represent phenomena that change over time. Time-persistent representations show a range of values over time. Time-implicit representations also show a range of values but not the specific times when…
Descriptors: Animation, Simulation, Visual Aids, Teaching Methods
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Mayer, Richard E.; Anderson, Richard B. – Journal of Educational Psychology, 1992
In 2 experiments, 280 college students studied animations depicting a mechanical operation with concurrent oral narration of the process, successive animation and narration, animation alone, narration alone, or no instruction (the control group). Results are consistent with a dual coding model of retention and problem solving. (SLD)
Descriptors: Animation, Coding, College Students, Comparative Analysis