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Showing 1 to 15 of 23 results Save | Export
Alma Grisel Irizarry Zambrana – ProQuest LLC, 2023
This is potentially the first study that addressed the Puerto Rican high school students' chemistry knowledge acquisition using traditional teaching and Physics Education Technology. The problem addressed by this quantitative comparative quasi-experimental study was that students' showed a disadvantage on chemistry knowledge acquisition over other…
Descriptors: High School Students, Chemistry, Teaching Methods, Educational Technology
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Makransky, Guido; Petersen, Gustav B. – Educational Psychology Review, 2021
There has been a surge in interest and implementation of immersive virtual reality (IVR)-based lessons in education and training recently, which has resulted in many studies on the topic. There are recent reviews which summarize this research, but little work has been done that synthesizes the existing findings into a theoretical framework. The…
Descriptors: Computer Simulation, Computer Uses in Education, Models, Educational Research
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
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Komulainen, Tiina M.; Sannerud, A. Ronny – Cogent Education, 2018
Efficient teamwork skills, high level of complex process knowledge and a vast set of operational abilities are essential for safe and economical operation in process industries. During the past decade, human factors have emerged as a strong research area in industrial simulator training, where traditionally focus is in the engineering technology.…
Descriptors: Transfer of Training, Simulation, Industrial Training, Fuels
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Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Loomis, Ann Louise – ProQuest LLC, 2018
Debriefing offers an opportunity to ensure that students can master critical components of nursing that they might not otherwise learn and to remove epistemological roadblocks to knowledge acquisition. Within this study, Debriefing for Meaningful Learning (DML), a theoretically-derived, evidence based and structured debriefing method, was used to…
Descriptors: Retention (Psychology), Instructional Effectiveness, Nursing Students, Pretests Posttests
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Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
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Consoli, Anna; Fraser, Kristin; Ma, Irene; Sobczak, Matthew; Wright, Bruce; McLaughlin, Kevin – Advances in Health Sciences Education, 2013
Although simulation training improves post-training performance, it is unclear how well performance soon after simulation training predicts longer term outcomes (i.e., learning). Here our objective was to assess the predictive value of performance 1 h post-training of performance 6 weeks later. We trained 84 first year medical students a simulated…
Descriptors: Simulation, Medical Students, Medical Education, Teaching Methods
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Ainsworth, Shaaron; VanLabeke, Nicolas – Learning and Instruction, 2004
The terms dynamic representation and animation are often used as if they are synonymous, but in this paper we argue that there are multiple ways to represent phenomena that change over time. Time-persistent representations show a range of values over time. Time-implicit representations also show a range of values but not the specific times when…
Descriptors: Animation, Simulation, Visual Aids, Teaching Methods
Anderson, C. Raymond – 1970
A social simulation game, Consumer, was used to study the effectiveness of simulation in teaching facts about: (1) installment buying; (2) how to compare available sources of credit; and (3) how to recognize the best credit contract. The entire twelfth grade at one high school participated in the study. Ten class sections were assigned to…
Descriptors: Behavior, Behavior Change, Consumer Education, High School Students
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Foster, John L.; And Others – Simulation and Games, 1980
Reviews and critiques the major findings in the simulation impact literature, and offers an impact evaluation of the recently developed urban politics simulation, "Urban Policy Game: A Simulation of Urban Politics." Particular emphasis is placed on the variety of learning experiences accompanying role-play simulations, especially verstehen…
Descriptors: Cognitive Processes, Educational Games, Learning, Literature Reviews
Cohen, Karen C. – 1970
The following report describes one teacher's use of the Consumer Game in a class of seventh grade students in a target area school. These students were not highly motivated and displayed poor attitudes toward school, and it was hoped that a game experience might interest them. Despite unusual administrative conditions, the game appears to have…
Descriptors: Attitudes, Consumer Economics, Consumer Education, Disadvantaged Youth
Wishnietsky, Dan H. – 1992
Hypermedia is not a single technology; it is an integrated electronic environment that combines text, audio, and video into one large file. Users can explore information about a subject using several technologies at the same time. Although the technical foundation for hypermedia was established in the early 1970s, it was not until the late 1980s…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Educational Environment
Girod, Gerald R. – 1969
An experiment was performed to determine the efficiency of simulation teaching techniques in training elementary education teachers to identify and correct classroom management problems. The two presentation modes compared were film and audiotape. Twelve hypotheses were tested via analysis of variance to determine the relative efficiency of these…
Descriptors: Education Majors, Educational Equipment, Educational Experiments, Educational Facilities
Elen, Jan, Ed.; Clark, Richard, Ed. – Elsevier, 2006
What is meant when people say that "learning environments are increasingly complex"? What is known about the cognitive processing that occurs during complex learning? How can educators provide effective instructional support for students who must learn and apply complex knowledge? These questions, and related issues, have fascinated educators and…
Descriptors: Learning, Educational Environment, Learning Theories, Prior Learning
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