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Bérénice Darnault – Multilingual Matters, 2025
This book traces the motivational dynamics embedded within lifelong foreign language learning trajectories, examining the factors which generate and sustain motivation throughout a learner's life. Embracing a complexity approach, it views motivation as a long-term individual process that evolves along a narrative continuum, developing over the…
Descriptors: Second Language Learning, Second Language Instruction, Lifelong Learning, Learning Motivation
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Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
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Lola Geraldes Xavier – Language Teaching Research Quarterly, 2024
This text critically examines traditional methodologies for teaching grammar in the context of Portuguese as a Foreign Language (PFL). It proposes an alternative, eclectic approach, which can be used in any foreign language. Drawing on evidence from research and pedagogical practices, it highlights areas for improvement in current approaches, such…
Descriptors: Grammar, Second Language Learning, Second Language Instruction, Teaching Methods
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Jiajing Li; Norman B. Mendoza; Ronnel B. King – Studies in Second Language Learning and Teaching, 2025
Goals are central to understanding how students learn a second language. Much of the existing research on goals in the field of language learning has focused exclusively on achievement goals, particularly mastery and performance goals. However, exclusively focusing on achievement goals precludes language researchers from exploring other important…
Descriptors: Goal Orientation, Second Language Learning, Second Language Instruction, Language Research
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Hasan Ozgur Kapici – Instructional Science: An International Journal of the Learning Sciences, 2025
Enhancing students' conceptual understanding and improving their inquiry skills and motivation for learning science are the goals of science instruction in learning environments. The current study investigated how different inquiry-based learning environments (regular classroom and computer-based environments) affect middle school students'…
Descriptors: Middle School Students, Grade 7, In Person Learning, Electronic Learning
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Andreas Lachner; Heike Russ; Nicolas Hübner; Leonie Sibley; Katharina Scheiter – Educational Psychology Review, 2025
Non-interactive teaching, in which students explain previously learned content to a non-present peer, is a generative learning activity that has gained increasing attention in recent years. While meta-analyses indicate small-to-moderate benefits, findings have been inconsistent, suggesting that its effectiveness depends on contextual factors.…
Descriptors: Learning Processes, Student Characteristics, Teaching Methods, Learning Activities
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Esinam Afi Kayi; Michael M. van Wyk – Open Praxis, 2025
This study explores final year Distance Education learners' self-regulated learning strategies in a blended learning environment at Ghanaian higher education institutions. This exploratory interpretivist study adopted a qualitative research approach, using a multiple case study design. The study sampled 12 purposively selected Distance Education…
Descriptors: Foreign Countries, Academic Achievement, Metacognition, Learning Strategies
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Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
Peter Pavlis – Online Submission, 2025
This quantitative, quasi-experimental study aimed to propose research-based AI constructivist learning activities by measuring students' self-perceptions of their critical thinking using the Motivational Strategies and Learning Questionnaire (MSLQ). The study utilized the input-experience-output framework to evaluate how these learning pursuits…
Descriptors: Critical Thinking, Artificial Intelligence, Constructivism (Learning), Learning Activities
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Seyma Sahin; Abdurrahman Kiliç – Journal of Applied Research in Higher Education, 2025
Purpose: The ultimate objective of this study is to compare the impact of face-to-face and online flipped learning on students' academic achievements and their perspectives on learning and teaching, offering valuable insights to the field. Design/methodology/approach: The study utilized a quasi-experimental research method that involves pre-test…
Descriptors: Flipped Classroom, Teaching Methods, In Person Learning, Online Courses
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A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
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Yoshiyuki Nakata; Osamu Takeuchi; Maya Sugita McEown – Studies in Second Language Learning and Teaching, 2025
The key to successful language learning depends on the extent to which learners are self-regulated in learning a second or foreign language (L2). In this process, learners' perceptions and beliefs about their abilities play a crucial role in predicting or controlling positive or negative emotions, motivation and the use of strategies. Therefore,…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Learning Strategies
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Gürbüz Ocak; Nese Kaya; Nilda Hocaoglu – International Journal of Modern Education Studies, 2025
Self-regulation skill is the ability of an individual to plan, monitor, evaluate, and modify their learning process when necessary. It is highly important in foreign language learning because learning a language requires long-term motivation, discipline, and a strategic approach. This study aims to determine the level of high school students' use…
Descriptors: Metacognition, Learning Processes, Second Language Instruction, Second Language Learning
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Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
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Qianqi Gui; Supawadee Kanjanakate; Nirat Jantharajit – World Journal of Education, 2024
This article reviews the application of active learning and collaborative learning in music education, focusing on their combined impact on students' musical performance skills and learning attitudes. Through an analysis of existing literature, this study identifies key theoretical perspectives and practical applications of these approaches. A…
Descriptors: Music Education, Active Learning, Cooperative Learning, Music Activities
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