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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Hollett, Ty; Peng, XinYun; Land, Susan – Journal of the Learning Sciences, 2022
Background: This paper examines ensemble learning in the context of ballet. We use more-than-representational theory to account for the "invisible" dimensions of ensemble learning, such as sensations, energy, or intensity that bodies sense, circulate, and evoke in others. We illuminate the mobile architectures that emerge in ensemble…
Descriptors: Dance, Dance Education, Human Body, Video Technology
Lim, Jieun – International Journal of Educational Technology in Higher Education, 2023
This research aimed to explore (1) the characteristics and patterns of student interactions on online discussion boards throughout a course using social network analysis (SNA) and (2) the mediating effect of social presence, as the underlying mechanism, on the relationship between these interactions and students' learning outcomes. Eighty-four…
Descriptors: Social Networks, Network Analysis, Computer Mediated Communication, Correlation
Jing Yan; Scott Grant; Hui Huang – Educational Technology & Society, 2025
Many studies have examined the factors that influence second language interaction, such as task type and communication mode, i.e., face-to-face and computer-mediated communication through online mode. However, there is a paucity of research that has investigated the effects of task type on negotiation of meaning (NoM), a specific type of…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Task Analysis
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Essien, Anthony A. – ZDM: Mathematics Education, 2021
The teaching of mathematics is mostly done with tasks that learners and teachers do or solve, in and outside of class. These tasks, which are used to illustrate concepts in mathematics, are referred to in this paper as examples in mathematics. Examples that teachers choose and use are fundamental to what mathematics is taught and learned, and what…
Descriptors: Multilingualism, Probability, Mathematics Instruction, Teaching Methods
Kjerland, Glenn Øvrevik; Annerstedt, Claes – Sport, Education and Society, 2022
The aim of our study was to explore how collaborative learning processes unfold when teacher education students apply learning theories in order to learn how to teach Physical Education in a project carried out in addition to the regular teaching in PETE. In the project's social practice, 46 student teachers worked in groups to complete four tasks…
Descriptors: Learning Theories, Physical Education, Physical Education Teachers, Teaching Methods
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Sara E. D. Wilmes; Christina Siry – Research in Science & Technological Education, 2024
Background: Children's interactions are inherently multimodal. Accordingly, when children engage in science in classroom communities, their interactions are grounded in material and embodied aspects of interactions with teachers and their peers. Purpose: This study explores the nature of children's science interactions in a classroom community…
Descriptors: Science Instruction, Scientific Research, Interaction Process Analysis, Peer Relationship
Xiao Han – TESL-EJ, 2024
Within the communicative language teaching approach, current instructional materials often lack explicit guidance or fail to provide L2 learners with a wide range of resources in the target language. Conversation analysis (CA), which focuses on authentic talk, has been proposed as a potential resource for language classrooms. This study examines…
Descriptors: Discourse Analysis, Communicative Competence (Languages), English (Second Language), Second Language Learning
Saleh, Asmalina; Phillips, Tanner M.; Hmelo-Silver, Cindy E.; Glazewski, Krista D.; Mott, Bradford W.; Lester, James C. – British Journal of Educational Technology, 2022
This exploratory paper highlights how problem-based learning (PBL) provided the pedagogical framework used to design and interpret learning analytics from "Crystal Island: EcoJourneys," a collaborative game-based learning environment centred on supporting science inquiry. In "Crystal Island: EcoJourneys," students work in teams…
Descriptors: Cooperative Learning, Learning Analytics, Pretests Posttests, Problem Based Learning
Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Lilja, Niina; Piirainen-Marsh, Arja – Applied Linguistics, 2019
Using multimodal conversation analysis, this article analyses language learning as an "in situ" process during a teacher-assigned, experientially based pedagogical activity. The activity involved a three-part pedagogical structure, where learners first prepared for and then participated in real-life service encounters, and later…
Descriptors: Second Language Learning, Second Language Instruction, Discourse Analysis, Teaching Methods
Ali Reza Majlesi – Educational Linguistics, 2021
This chapter delves into the theoretical underpinnings of praxeological and dialogical research on the emergence of opportunities for learning in teacher-student interactivities. First, I introduce the emergence of objects of learning as a social phenomenon; then I argue for the intersubjective-intercorporeal understanding of those objects as…
Descriptors: Teaching Methods, Teacher Student Relationship, Classroom Communication, Dialogs (Language)
Lee, Yo-An – English Teaching, 2023
Interactional modification is important in SLA research because it involves correcting problematic L2 use. However, not all modifications will lead to pedagogical changes. Participants in conversational interactions are not always oriented to linguistic forms or functions. One way to address this dilemma is to examine the process by which…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis