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Showing 1 to 15 of 27 results Save | Export
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Michael Graffin; Rachel Sheffield; Rekha Koul – Journal for STEM Education Research, 2022
The international "FIRST® LEGO® League (FLL): Challenge" is a popular educational robotics and STEM competition designed to promote primary and early high school students' STEM interests and careers, and twenty-first century skill development. The "FLL Challenge" currently involves over 318,000 students (aged 9-16 years) in…
Descriptors: Robotics, Competition, STEM Education, Student Attitudes
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tsai, Chi-Ruei; Tai, Kai-Hsin; Wu, Yu-Feng – International Journal of Science and Mathematics Education, 2020
According to social dilemma theory, students may be characterized as being indifferent to reciprocal behavior and disengaged from interacting with the board gaming process. Given a common goal, students' prosociality can affect the collective efficacy and goal achievement motivation that reflects their flow experience in a cooperative-competitive…
Descriptors: Prosocial Behavior, Goal Orientation, Structural Equation Models, Computer Games
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Zarei, Abbas Ali; Layeq, Hamide – European Journal of Educational Research, 2016
This study investigated the effects of competitive and cooperative teaching techniques on Iranian adult EFL learners' use of direct strategies. To this end, a sample of 88 non-English major university students at Sohrevardi Nonprofit College in Qazvin were assigned to two groups, and each group received instruction under one of the treatment…
Descriptors: English (Second Language), Second Language Learning, Competition, Cooperative Learning
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Bradshaw, Kathlyn E.; Harvey, Robert W. – College Quarterly, 2017
This article presents Edelson and Reiser's (2006) strategies as a framework for analyzing an instance of authentic practice in a managerial accounting course. Specifically, this article presents an analysis of a managerial accounting project design created to provide learning-by-doing via authentic practice. Students need more than to learn about…
Descriptors: Classroom Techniques, Class Activities, Teaching Methods, Accounting
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
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Samuel Elliott; Geoffrey Elliott – English Journal, 2014
This article reports on an ethnographic analysis of students who play chess at a mixed comprehensive school in England. The authors explore how children learn when playing chess and speculate about how the appeal of the game could be used by secondary teachers to improve English lessons.
Descriptors: Foreign Countries, Secondary School Curriculum, Secondary School Students, Secondary School Teachers
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Regueras, L. M.; Verdu, E.; Verdu, M. J.; de Castro, J. P. – IEEE Transactions on Education, 2011
In this paper, an educational methodology based on collaborative and competitive learning is proposed. The suggested approach has been successfully applied to an undergraduate communication networks course, which is part of the core curriculum of the three-year degree in telecommunications engineering at the University of Valladolid in Spain. This…
Descriptors: Feedback (Response), Core Curriculum, Learning Strategies, Criticism
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Lewis, Scott; O'Brien, George E. – International Journal of Environmental and Science Education, 2012
There has been an increased use of authentic practices in both science and environmental education in recent years. Such practices can utilize social constructivist frameworks to consider the learning that may be taking place as students become engaged in tool use. The current study focuses on a group of elementary school students studying the…
Descriptors: Environmental Education, Elementary School Students, Constructivism (Learning), Elementary School Science
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Fu, Fong-Ling; Wu, Ya-Ling; Ho, Hsi-Chuan – Computers & Education, 2009
Information and communication technologies (ICTs) have created a supportive environment for collaborative learning at the expense of student motivation and engagement. This study attempts to explore the development of a productive learning atmosphere in the context of Web-based learning. An experiment is conducted with university-level students…
Descriptors: Knowledge Level, Learning Strategies, Competition, Internet
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Tomlinson, Brian; Masuhara, Hitomi – Simulation & Gaming, 2009
This article focuses on the potential of competitive games involving physical movement to facilitate the acquisition of a second or foreign language and argues that such activities can promote educational development too. It first provides a critical overview of the literature on physical games in language learning. Then, it outlines our…
Descriptors: Educational Strategies, Educational Games, Competition, Motion
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Akinbobola, Akinyemi Olufunminiyi – Australian Journal of Teacher Education, 2009
The study was conducted to find out the attitude of students towards the use of cooperative, competitive and individualistic learning strategies in Nigerian senior secondary school physics. The design selected for this study was quasi-experimental. A total of 140 students took part in the study and they were selected by a random sampling…
Descriptors: Student Attitudes, Learning Strategies, Physics, Cooperative Learning
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Kolawole, E. B. – Educational Research and Reviews, 2008
This study investigated the effects of the cooperative and competitive learning on academic performance of students in mathematics in order to find out which one of them is the more effective learning strategy. The sample of the study was 400 Senior Secondary Schools III, Mathematics students made up of 240 boys and 160 girls randomly selected…
Descriptors: Females, Males, Mathematics Achievement, Learning Strategies
Ashby, Nicole, Ed. – US Department of Education, 2006
"The Achiever" is published monthly during the school year for parents and community leaders. Each issue contains news and information about school improvement in the United States. The following articles are included in this issue: (1) President Establishes National Advisory Panel on Math: Experts to Advise on "Best Available…
Descriptors: Teaching Methods, Learning Strategies, Summer Programs, Mathematics Education
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Widaman, Keith F.; Kagan, Spencer – Journal of School Psychology, 1987
Investigated differential impact of various cooperative learning methods and the interaction of student characteristics with learning methods in 864 elementary school students and 32 student teachers. Results revealed substantial differences in effects of cooperative techniques. Cooperative-competitive social orientation and ethnic status…
Descriptors: Achievement, Classroom Environment, Classroom Techniques, Competition
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Sabato, George F. – Social Studies Review, 1995
Maintains that there is nothing more relevant in the lives of middle school students than being caught up in the competitive spirit of a game. Describes the use of a football-type classroom game as a methodology for helping students plan for a unit test. Includes game objectives and step-by-step instructional procedures. (CFR)
Descriptors: Classroom Techniques, Competition, Intermediate Grades, Learning Strategies
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