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Ali Rezaei – Journal of Interactive Learning Research, 2024
Educational tools like EdPuzzle, PlayPosit, and Kaltura have gained recent attention, as they purportedly empower educators to incorporate questions, quizzes, and discussions into instructional videos. However, there is no empirical evidence on how or under what circumstances these platforms may impact students' learning. A quasi-experimental…
Descriptors: College Students, Interactive Video, Student Attitudes, College Faculty
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Gabbay, Hagit; Cohen, Anat – International Educational Data Mining Society, 2023
In MOOCs for programming, Automated Testing and Feedback (ATF) systems are frequently integrated, providing learners with immediate feedback on code assignments. The analysis of the large amounts of trace data collected by these systems may provide insights into learners' patterns of utilizing the automated feedback, which is crucial for the…
Descriptors: MOOCs, Feedback (Response), Teaching Methods, Learning Strategies
Josh Freeman – Higher Education Policy Institute, 2025
Building on our 2024 AI Survey, we surveyed 1,041 full-time undergraduate students through Savanta about their use of generative artificial intelligence (GenAI) tools. In 2025, we find that the student use of AI has surged in the last year, with almost all students (92%) now using AI in some form, up from 66% in 2024, and some 88% having used…
Descriptors: Student Surveys, Student Attitudes, Cheating, Artificial Intelligence
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Veenman, Marcel V. J.; van Cleef, Dorit – ZDM: The International Journal on Mathematics Education, 2019
Various instruments for assessing metacognitive skills and strategy use exist. Off-line self-reports are questionnaires and interviews administered either before or after task performance, while on-line measures are gathered during task performance through thinking aloud or observation. Multi-method studies in reading have shown that off-line…
Descriptors: Learning Strategies, Questionnaires, Observation, Protocol Analysis
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
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Worrell, Jamie; Duffy, Mary Lou; Brady, Michael P.; Dukes, Charles; Gonzalez-DeHass, Alyssa – Preventing School Failure, 2016
Many schools use computer-based testing to measure students' progress for end-of-the-year and statewide assessments. There is little research to support whether computer-based testing accurately reflects student progress, particularly among students with learning, performance, and generalization difficulties. This article summarizes an…
Descriptors: Computer Assisted Testing, Generalization, Reading Strategies, Reading Comprehension
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Crossley, Scott A.; Kim, YouJin – Language Assessment Quarterly, 2019
The current study examined the effects of text-based relational (i.e., cohesion), propositional-specific (i.e., lexical), and syntactic features in a source text on subsequent integration of the source text in spoken responses. It further investigated the effects of word integration on human ratings of speaking performance while taking into…
Descriptors: Individual Differences, Syntax, Oral Language, Speech Communication
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Cassidy, Alice; Fu, Guopeng; Valley, Will; Lomas, Cyprien; Jovel, Eduardo; Riseman, Andrew – Collected Essays on Learning and Teaching, 2016
Flexible Learning (FL) is a pedagogical approach allowing for flexibility of time, place, and audience, including but not solely focused on the use of technologies. We describe Flexible Learning as a pedagogical approach in four courses framed by three key themes: 1) objectives and aspects of course design, 2) evaluation and assessment, and 3)…
Descriptors: Foreign Countries, Undergraduate Students, Learning Strategies, Teaching Methods
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Hannon, Brenda – Journal of Education and Training Studies, 2013
Recent studies show that a new strategy called differential-associative processing is effective for learning related concepts; however, our knowledge about differential-associative processing is still limited. Therefore the goals of the present study are to assess the duration of knowledge that is acquired from using differential-associative…
Descriptors: Learning Strategies, Comparative Analysis, Cognitive Processes, Associative Learning
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Sharma, Manjula Devi; Bewes, James – Journal of Learning Design, 2011
Metacognition is the higher-order monitoring that deals with a person's regulation of thought processes and governs learning strategies and understanding in an instructional setting. The ability to appraise and judge the quality of one's own cognitive work in the course of doing it is self-monitoring. If the work needs to be done within a short…
Descriptors: Models, Academic Achievement, Learning Strategies, Self Esteem
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Panjaburee, Patcharin; Hwang, Gwo-Jen; Triampo, Wannapong; Shih, Bo-Ying – Computers & Education, 2010
With the popularization of computer and communication technologies, researchers have attempted to develop computer-assisted testing and diagnostic systems to help students improve their learning performance on the Internet. In developing a diagnostic system for detecting students' learning problems, it is difficult for individual teachers to…
Descriptors: Learning Problems, Test Items, Testing, Teaching Methods
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Lane, H. Chad; Hays, Matthew Jensen; Core, Mark G.; Auerbach, Daniel – Journal of Educational Psychology, 2013
In the context of practicing intercultural communication skills, we investigated the role of fidelity in a game-based, virtual learning environment as well as the role of feedback delivered by an intelligent tutoring system. In 2 experiments, we compared variations on the game interface, use of the tutoring system, and the form of the feedback.…
Descriptors: Feedback (Response), Fidelity, Intercultural Communication, Communication Skills
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
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Draper, Stephen W. – British Journal of Educational Technology, 2009
e-Assessment cannot benefit learners, and so education, unless it supports them in doing something differently in future. What, however, are learners trying to do better? This paper adopts a perspective in which learners simultaneously self-regulate multiple variables that are relevant to learning, and develops a theoretical argument that a key…
Descriptors: Feedback (Response), College Students, Learning Processes, Educational Technology
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