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Wang, Yichuan; Rajan, Pramod; Sankar, Chetan S.; Raju, P. K. – IEEE Transactions on Learning Technologies, 2017
Serious games are becoming important educational tools and are increasingly being integrated into courses in many different academic areas and widely portrayed as a means of helping individuals concentrate on the subject matter and enjoy learning. This paper discusses the development and testing of a serious game by using a research model where…
Descriptors: Teaching Methods, Educational Games, Difficulty Level, Usability
Callaghan, M. N.; Long, J. J.; van Es, E. A.; Reich, S. M.; Rutherford, T. – Journal of Computer Assisted Learning, 2018
As more attention is placed on designing digital educational games to align with schools' academic aims (e.g., Common Core), questions arise regarding how professional development (PD) may support teachers' using games for instruction and how such integration might impact students' achievement. This study seeks to (a) understand how teachers use…
Descriptors: Computer Games, Teaching Methods, Computer Assisted Instruction, Faculty Development
Connolly, Mark R.; Lee, You-Geon; Savoy, Julia N. – CBE - Life Sciences Education, 2018
To help prepare future faculty in science, technology, engineering, and mathematics (STEM) to teach undergraduates, more research universities are offering teaching development (TD) programs to doctoral students who aspire to academic careers. Using social cognitive career theory, we examine the effects of TD programs on early-career STEM…
Descriptors: STEM Education, Scholarship, College Instruction, College Science