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Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Cramer, Stephen E. – 1984
In early computer assisted instruction (CAI), negative feedback often insulted students and/or provided no useful knowledge. In classroom settings, teachers use the following approaches in dealing with students' wrong answers: (1) ask the question again, louder and slower; (2) ask the question again, using different words; (3) back up and reteach…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Error Patterns
Peer reviewedLaaser, Wolfrom – Distance Education, 1986
Provides a rough classification of three basic design aspects of audiocassette production in a distance education framework: dramaturgical design; didactic functions or teaching objectives; and reciprocal relations to other media and students' activities. It is concluded that audiocassettes can be very effective and powerful when developed to…
Descriptors: Audiotape Cassettes, Classification, Design Requirements, Diagrams


