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Jungck, John R. – PRIMUS, 2022
Finite Mathematics has become an enormously rich and productive area of contemporary mathematical biology. Fortunately, educators have developed educational modules based upon many of the models that have used Finite Mathematics in mathematical biology research. A sufficient variety of computer modules that employ graph theory (phylogenetic trees,…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Learning Modules
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Krulik, Stephen – Mathematics Teacher, 1977
Strategy games are used to expose teachers and their students to the techniques and strategies involved in true problem solving. (JT)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Game Theory, Instruction
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Thompson, Fred A. – 1972
A rationale for the use of gaming and simulation for instructional purposes is developed in the introduction to this paper. The major portion of the text is comprised of several models of computer programs for economics instruction. (SHM)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Data Processing
Zelmer, A. C. Lynn, Ed.; Zelmer, Amy M., Ed. – 1971
Eleven lectures on simulation and gaming delivered at a symposium in Western Canada are presented. Three articles concern ways of gaining knowledge about the effectiveness of the simulation method in teaching. Several articles describe the use of simulation in teaching specific areas: home economics education, agricultural engineering, and…
Descriptors: Agricultural Engineering, Conferences, Decision Making, Educational Games