NotesFAQContact Us
Collection
Advanced
Search Tips
Education Level
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Offers examples of innovative approaches to teaching the new microcomputer vocabulary. (Available from: Modern Learning Publishers, Inc., 6517 Liggett, Oakland, CA 94611, $14.) (AEA)
Descriptors: Definitions, Educational Games, Microcomputers, Teaching Methods
Peer reviewed Peer reviewed
Ward, Jean; Hansen, Kathleen A. – Journalism Educator, 1985
Describes two microcomputer games developed to teach prejournalism students how to locate and evaluate information used in mass media messages. (HTH)
Descriptors: Educational Games, Higher Education, Information Seeking, Journalism Education
Peer reviewed Peer reviewed
Strein, William; Kachman, William – Journal of Research and Development in Education, 1984
The effects of microcomputer games on the cooperative behavior of young children were explored in this article. Children played mildly competitive, cooperative, and individualistic computer games. Results are discussed. (DF)
Descriptors: Competition, Cooperation, Educational Games, Individualized Programs
Hudson, C. Jordan – Agricultural Education Magazine, 1980
The author discusses the impact of the computer upon education and describes specific applications of automation for agricultural education, including drill and practice, testing, simulation, and student records maintenance. (SK)
Descriptors: Agricultural Education, Computer Assisted Instruction, Educational Games, Microcomputers
Whittredge, Karen – Environmental Education Report, 1982
Discusses a computer simulation (Energy Search) in which students manage their own factories. Provides an example of typical classroom interaction and comments on the nature of good computer simulations (those that teach skills and create an environment encouraging students to work together toward a common goal). (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Elementary Education
Chesebrough, David – Learning, 1991
Presents suggestions for helping students learn about probability using coins and a simple spreadsheet. The article details how to brainstorm, gather the necessary data, prepare the spreadsheet, learn from the data, and extend the learning. (SM)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Goodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
Thornburg, David; Beane, Pam – Classroom Computer Learning, 1983
Presents activities for language arts, differentiating between a variable name and its value, creating music using PILOT, and playing LOGO games. Includes the article "Take the Turtle to School: A Child's View of Programming" by Jack McLeod. (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Sormunen, Carolee – Delta Pi Epsilon Journal, 1986
This study compared two software programs for teaching keyboarding to students in grades four, five, and six and compared speed achievement when students were grouped by sex. One program was an educational game. The other used traditional psychological motor skill development theory as applied to typewriting instruction. Results are reported and…
Descriptors: Academic Achievement, Computer Software, Educational Games, Elementary Education
Fogel, Nancy S. – 1990
A computer-based method of communicating syntactic knowledge to deaf students was designed, building on the visual orientation of deaf students and employing such American Sign Language techniques as visualization and directionality. The computer-based instructional treatments were presented as an educational game called the "Yes-No Game," with…
Descriptors: Computer Assisted Instruction, Computer Graphics, Deafness, Educational Games
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology
Ripley, Marjorie A.; Johns, Jerry L. – Illinois Schools Journal, 1987
Research on computers in schools is reviewed. The findings include the following: (1) 53 percent of schools have computers; (2) restructuring classroom schedules and revising inservice programs would expand computer use; (3) software packages should allow for individual differences; (4) publishers are coordinating software with curriculum; and (5)…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Peer reviewed Peer reviewed
Catterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Studabaker, Anne – PC/Computing, 1988
Describes three IBM compatible French language software packages: (1) "Ticket to Paris," a tourist searches for his cousin answering questions on culture, language, history, art, banking, and shopping; (2) "La Guillotine," a French version of the hangman game; and (3) "Bataille de Mots," tutors on 450 French nouns,…
Descriptors: Computer Software, Computer Software Reviews, Computer Uses in Education, Courseware
Peer reviewed Peer reviewed
Hamerstrom, Helen; And Others – CALICO Journal, 1985
Describes the computer hardware and software programs developed by Anne Arundel County, Maryland to integrate the use of the computer into upper level literature classes. A study undertaken to determine whether computers in Spanish and French classes made a difference in language learning is also described. No significant differences were found.…
Descriptors: Comparative Testing, Computer Assisted Instruction, Courseware, Educational Games
Previous Page | Next Page ยป
Pages: 1  |  2