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Lincoln, James – Physics Teacher, 2018
Astro Reality's Lunar Pro is a highly detailed Moon model that allows users to learn historical and astronomical facts through an augmented reality app. But even just holding this 12-cm diameter Moon in your hand is already an engaging experience. The terrain details are to a very high resolution and were created authentically using Lunar…
Descriptors: Astronomy, Models, Computer Oriented Programs, Simulated Environment
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Arantes, Janine – Qualitative Research Journal, 2022
Purpose: The purpose of this paper is to explore the potential of the substitution, augmentation, modification and redefinition (SAMR) model as a research method via a project that aimed to investigate pre-service teachers' negotiation of data-rich environments. Design/methodology/approach: The project that underpins this paper saw the author…
Descriptors: Models, Preservice Teachers, Computer Mediated Communication, Electronic Learning
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Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
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Reißer, Sabine; Prock, Sebastian; Heinzmann, Hartmut; Ulrich, Anne S. – Biochemistry and Molecular Biology Education, 2018
Protein ORIGAMI (http://ibg.kit.edu/protein_origami) is a browser-based web application that allows the user to create straightforward 3D paper models of folded peptides for research, teaching and presentations. An amino acid sequence can be turned into a-helices, ß-strands and random coils that can be printed out and folded into properly scaled…
Descriptors: Educational Technology, Technology Uses in Education, Models, Science Instruction
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Fernandes, Jacks; Teles, Ariel; Teixeira, Silmar – Education Sciences, 2020
Health education is one of the knowledge areas in which augmented reality (AR) technology is widespread, and it has been considered as a facilitator of the learning process. In literature, there are still few studies detailing the role of mobile AR in neuroanatomy. Specifically, for the spinal cord, the teaching-learning process may be hindered…
Descriptors: Health Education, Computer Simulation, Telecommunications, Handheld Devices
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Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
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de Oliveira, Mayara Lustosa; Galembeck, Eduardo – Journal of Biological Education, 2016
Cell biology apps were surveyed in order to identify whether there are new approaches for modelling cells allowed by the new technologies implemented in tablets and smartphones. A total of 97 apps were identified in 3 stores surveyed (Apple, Google Play and Amazon), they are presented as: education 48.4%, games 26.8% and medicine 15.4%. The apps…
Descriptors: Cytology, Biology, Science Instruction, Telecommunications
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Brower, Aaron M.; Nurius, Paula S. – Computers in Human Services, 1985
This brief report provides one teaching approach designed to help students and clinicians use the computing facilities available in their agencies to aid their clinical practice, and highlights issues central to this training. The teaching process involves using the computer as a tool, for identifying and operationalizing questions, analyzing data…
Descriptors: Clinical Experience, Computer Oriented Programs, Computers, Models
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Sobh, Tarek M.; Tibrewal, Abhilasha – Journal of STEM Education: Innovations and Research, 2006
Operating systems theory primarily concentrates on the optimal use of computing resources. This paper presents an alternative approach to teaching and studying operating systems design and concepts by way of parametrically optimizing critical operating system functions. Detailed examples of two critical operating systems functions using the…
Descriptors: Computer System Design, Teaching Methods, Course Descriptions, Engineering Technology
Bassingthwaighte, James B. – Physiologist, 1985
Teaching and research in physiology encompass increasingly complex notions of the system under study. Computer modeling fosters understanding by extending the ability to formulate, test, and evaluate hypotheses about the system, and to describe experimental data. The exploration of the model system's behavior serves teaching and investigation in…
Descriptors: College Science, Computer Oriented Programs, Higher Education, Medical Education
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Guo, Shesen – British Journal of Educational Technology, 2003
A computer-assisted learning/teaching model is conceived with implications of constructivist theory and an analogy between the traditional art form Shuanghuang and the teaching/learning environment. The virtual character of the model interacts with the learner, in the form of human behavior and speech supported by recognition biometrics,…
Descriptors: Art, Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs
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Lutterschmidt, William I.; Schaefer, Jacob F. – Journal of Biological Education, 1997
Discusses a computer simulation designed as an educational tool for students to observe predator-prey oscillations and experimentally investigate how changes in life histories affect predator and prey densities. Provides hands-on interaction with such theories and with mathematical models. Available to any instructor for curriculum use. (AIM)
Descriptors: Biology, Computer Oriented Programs, Computer Simulation, Computer Uses in Education
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Wallick, Lorna – Journal of Environmental Education, 1982
Interpretive Structure Modeling (ISM) helps learners integrate their knowledge of our environment. Demonstrated that educators, including two high school biology teachers, could learn ISM and conduct modeling sessions. Includes discussion of models, modeling building, types of models, modeling building and environmental education, and models and…
Descriptors: Biology, Cognitive Processes, Computer Oriented Programs, Environmental Education
Heintz, Timothy; Schreier, James W. – Journal of Experiential Learning and Simulation, 1981
Analyzes the use of simulation in teaching about the collective bargaining process, identifies the psychological issues involved in collective bargaining, and discusses the development of a computer model that allows for case development and psychological bargaining experiences. Two flow charts and a set of sample bargaining simulations are…
Descriptors: Case Studies, Collective Bargaining, Computer Oriented Programs, Computer Programs
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