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Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Zhu, Jiawen; Dawson, Kara; Ritzhaupt, Albert D.; Antonenko, Pavlo – Journal of Educational Multimedia and Hypermedia, 2020
This study investigated the effects of multimedia and modality design principles using a learning intervention about Australia with a sample of college students and employing measures of learning outcomes, visual attention, satisfaction, and mental effort. Seventy-five college students were systematically assigned to one of four conditions: a)…
Descriptors: Educational Technology, Technology Uses in Education, College Students, Multimedia Instruction
Epp, Erik Minh – ProQuest LLC, 2010
As society's interactions with web technology mature from novelty to familiarity and finally into transparence for users, it becomes important to reexamine what modern students are taking from their experiences with educational technology. Students in a physical chemistry laboratory course interacted with a hypermedia learning environment as part…
Descriptors: Video Technology, Familiarity, Chemistry, Hypermedia

Desmarais, Lise; Laurier, Michel; Renie, Delphine – Computer Assisted Language Learning, 1998
Information about how learners navigate in a multimedia learning environment is necessary for evaluation. Verbalization of learners using the program Vi-Conte was used to create navigational patterns. Researchers found the type of navigation often related to specific learner variables. (Author/SM)
Descriptors: Adult Education, Computer Assisted Instruction, French, Multimedia Instruction
Inn, Kristina; And Others – Kamehameha Journal of Education, 1995
Three articles focus on many classroom activities and experiments inspired by the voyage of two canoes, built of traditional materials, from Hawaii's Hilo Harbor in 1995. Nationwide, students followed daily satellite tracking, accessed the Internet for updated accounts of the canoes, talked directly with navigators, and watched television…
Descriptors: Communications Satellites, Computer Assisted Instruction, Computer Networks, Creative Teaching
Hansen, Per Skafte – European Journal of Engineering Education, 2004
The Virtual Grand Tour (VGT) is a paradigm for integrating a presentation of an overview of a larger subject with the possibility of launching at any time an exploratory study of a given sub-topic. The name derives from the paradigm's emulation of those 18th-century travels intended to educate (especially) young, affluent British men; today, with…
Descriptors: Models, Teaching Methods, Computer Software, Navigation (Information Systems)