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Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Korzaan, Melinda; Lawrence, Cameron – Information Systems Education Journal, 2016
This lab exercise exposes students to Evernote, which is a powerful productivity application that has gained significant purchase in professional work environments. In many academic settings the introductory computer applications course has a specific focus on standard productivity applications such as MS Word and MS Excel. While ensuring fluency…
Descriptors: Productivity, Computer Oriented Programs, Introductory Courses, Computer Science Education
Kraft, Nicole; Seely, Natalee – Journalism and Mass Communication Educator, 2015
Journalism students can no longer focus on being just writers or photographers or videographers. They must leave college with a multitude of media skills to have the greatest potential for career success. The development of the iPad and supporting apps has created a "one-stop shop" of journalistic tools that enable students to learn…
Descriptors: Journalism Education, Handheld Devices, Technology Uses in Education, Use Studies

Lee, Shih-chung – Journal of Educational Media & Library Sciences, 1997
Addresses issues to consider in conducting computer presentations. Discusses presentation devices--television, multiscan capable monitor, LCD (liquid crystal display) panel with overhead projector, and video/RGB (red, green, blue) projector; lighting; audience size; and types of presentations--fast/short time multimedia presentations, oral and…
Descriptors: Audiovisual Aids, Computer Mediated Communication, Computer Oriented Programs, Display Systems
Clark, Kenneth F.; Hosticka, Alice; Schriver, Martha; Bedell, Jackie – 2002
This paper discusses computer based virtual field trips that use technologies commonly found in public schools in the United States. The discussion focuses on the advantages of both using and creating these field trips for an instructional situation. A virtual field trip to Cumberland Island National Seashore, St. Marys, Georgia is used as a point…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Uses in Education, Educational Technology
Nelson, Wayne A.; Wellings, Paula; Palumbo, David; Gupton, Christine – 2001
In a project designed to provide training for entry-level job skills in high tech industries, a combination of narrative and technology was employed to aid learners in developing the necessary soft skills (dependability, responsibility, listening comprehension, collaboration, et cetera) sought by employers. The EnterTech Project brought together a…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Entry Workers

Brewster, JoAnne – Teaching of Psychology, 1996
Examines the techniques used in teaching an abnormal psychology class in a multimedia environment with two computers and a variety of audiovisual equipment. Students respond anonymously to various questions via keypads mounted on their desks, then immediately view and discuss summaries of their responses. (MJP)
Descriptors: Computer Attitudes, Computer Interfaces, Computer Mediated Communication, Computer Oriented Programs
Forsyth, Ian – 1996
This book examines the educational and administrative considerations involved in delivering educational and training course materials through the Internet. The first chapter discusses four key elements of preparing information for delivery on the Internet--outcomes, information, content, and assessment. The next chapters cover such topics as: (1)…
Descriptors: Computer Mediated Communication, Computer Oriented Programs, Distance Education, Educational Technology