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Eichenbaum, Adam; Bavelier, Daphne; Green, C. Shawn – American Journal of Play, 2014
The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been…
Descriptors: Video Games, Educational Technology, Cognitive Development, Older Adults
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Stepankova, Hana; Lukavsky, Jiri; Buschkuehl, Martin; Kopecek, Miloslav; Ripova, Daniela; Jaeggi, Susanne M. – Developmental Psychology, 2014
There is accumulating evidence that training on working memory (WM) generalizes to other nontrained domains, and there are reports of transfer effects extending as far as to measures of fluid intelligence. Although there have been several demonstrations of such transfer effects in young adults and children, they have been difficult to demonstrate…
Descriptors: Short Term Memory, Older Adults, Spatial Ability, Intervention
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Zinke, Katharina; Zeintl, Melanie; Rose, Nathan S.; Putzmann, Julia; Pydde, Andrea; Kliegel, Matthias – Developmental Psychology, 2014
Recent studies suggest that working memory training may benefit older adults; however, findings regarding training and transfer effects are mixed. The current study aimed to investigate the effects of a process-based training intervention in a diverse sample of older adults and explored possible moderators of training and transfer effects. For…
Descriptors: Short Term Memory, Older Adults, Transfer of Training, Executive Function
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Ypsilanti, Antonia; Vivas, Ana B.; Räisänen, Teppo; Viitala, Matti; Ijäs, Tuula; Ropes, Donald – Education and Information Technologies, 2014
Aging diversity in organizations creates potential challenges, particularly for knowledge management, skills update and skills obsolescence. Intergenerational learning (IGL) involves knowledge building, innovation and knowledge transfer between generations within an organization (Ropes 2011). Serious games refer to the use of computer games in…
Descriptors: Aging (Individuals), Intergenerational Programs, Video Games, Computer Games
Benjamin, Ludy T., Jr., Ed. – APA Books, 2008
The most popular activities from APA's successful "Activities Handbooks for the Teaching of Psychology" are gathered together and updated in this book of teachers' favorites. The lesson plans, which encourage active learning and involve the whole class, have stood the test of time and proven themselves to be entertaining, effective, and easy to…
Descriptors: Psychology, Teaching Methods, Learning Activities, Lesson Plans